Posts Tagged 'Brutal Legend'
After Pressing Start: Psychonauts’ Mental Dentist's Office
The human mind . . . six hundred miles of synaptic fiber . . . five and a half ounces of cranial fluid . . . 1500 grams of complex neural matter . . . a three-pound pile of dreams.
Psychonauts doesn’t even give you a chance to press start. Instead it says, “You don’t need to set up a profile or configure the look sensitivity and you already saw our logo when you looked at the box! Let’s get this show on the road!” I reserve a certain amount of praise for a game that just starts the moment you pop it in (or boot it up, since I played the Mac port from the Humble Indie Bundle V).
After Pressing Start: Psychonauts’ Mental Dentist's Office
The human mind . . . six hundred miles of synaptic fiber . . . five and a half ounces of cranial fluid . . . 1500 grams of complex neural matter . . . a three-pound pile of dreams.
Psychonauts doesn’t even give you a chance to press start. Instead it says, “You don’t need to set up a profile or configure the look sensitivity and you already saw our logo when you looked at the box! Let’s get this show on the road!” I reserve a certain amount of praise for a game that just starts the moment you pop it in (or boot it up, since I played the Mac port from the Humble Indie Bundle V).
Double Fine working on four new games
Lost in the shuffle of “Bobby Kotick is a dick and Darth Vader” discussion over the past day and a half has been much more exciting, less “he said what?” news: Double Fine, creators of such classics as Psychonauts and
Double Fine working on four new games
Lost in the shuffle of “Bobby Kotick is a dick and Darth Vader” discussion over the past day and a half has been much more exciting, less “he said what?” news: Double Fine, creators of such classics as Psychonauts and