Posts Tagged 'Braid'
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
What Does It Mean For Video Games to be Smart?
In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and
What Does It Mean For Video Games to be Smart?
In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and
A lot of videogames really are dumb, but not all of them have to be
Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at
A lot of videogames really are dumb, but not all of them have to be
Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at
Why classic games break the facade of creativity
As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and
Why classic games break the facade of creativity
As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and
Differentiating downloadable games
High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with
Differentiating downloadable games
High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with
Preview: The Bridge
Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out
Preview: The Bridge
Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out
NyxQuest: Kindred Spirits Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she
NyxQuest: Kindred Spirits Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she
Jonathan Blow Discusses His Thoughts on Open-World Games
Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.
Jonathan Blow Discusses His Thoughts on Open-World Games
Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.
Braid movement piece is awesome, confusing
[youtube=”http://www.youtube.com/watch?v=e_wl7bInMIo”] You know, I went to an art type school, but dance always confounded me. I don’t understand it. There’s just something about it my brain refuses to comprehend. Like, these people are moving, and it’s supposed to be artistic,
Braid movement piece is awesome, confusing
[youtube=”http://www.youtube.com/watch?v=e_wl7bInMIo”] You know, I went to an art type school, but dance always confounded me. I don’t understand it. There’s just something about it my brain refuses to comprehend. Like, these people are moving, and it’s supposed to be artistic,
Limbo: Review
(Naturally, spoilers exist. In a game like this, the novelty of what you run into is much of the fun, and I ruin some novelty in an attempt to be thorough. I spoil mechanics. I do not spoil the plot,
Limbo: Review
(Naturally, spoilers exist. In a game like this, the novelty of what you run into is much of the fun, and I ruin some novelty in an attempt to be thorough. I spoil mechanics. I do not spoil the plot,