Posts Tagged 'Bethesda Softworks'
10 Things I Want In The Elder Scrolls Online
Within hours of Game Informer’s announcement that The Elder Scrolls Online would be the feature story for their upcoming June edition, scans of the entire article had been leaked, and with it came information that enraged some and excited others
10 Things I Want In The Elder Scrolls Online
Within hours of Game Informer’s announcement that The Elder Scrolls Online would be the feature story for their upcoming June edition, scans of the entire article had been leaked, and with it came information that enraged some and excited others
The Inherent Invisibility of Choices and Consequences
Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is
The Inherent Invisibility of Choices and Consequences
Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is
REVIEW: The Brink of a Genre, Worth Exploring
Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.
REVIEW: The Brink of a Genre, Worth Exploring
Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.