Posts Tagged 'Bethesda Softworks'

10 Things I Want In The Elder Scrolls Online

Within hours of Game Informer’s announcement  that The Elder Scrolls Online would be the feature story for their upcoming June edition, scans of the entire article had been leaked, and with it came information that enraged some and excited others

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10 Things I Want In The Elder Scrolls Online

Within hours of Game Informer’s announcement  that The Elder Scrolls Online would be the feature story for their upcoming June edition, scans of the entire article had been leaked, and with it came information that enraged some and excited others

/ 3 Comments

The Inherent Invisibility of Choices and Consequences

Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is

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The Inherent Invisibility of Choices and Consequences

Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is

/ Comments Off on The Inherent Invisibility of Choices and Consequences

REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

/ Comments Off on REVIEW: The Brink of a Genre, Worth Exploring