Posts Tagged 'audio'
Soundscapes – Back to Basics with Visual Novels
Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in
Soundscapes – Back to Basics with Visual Novels
Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in
Soundscapes – The Future of Music
Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever
Soundscapes – The Future of Music
Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game