Posts Tagged 'After Pressing Start'

After Pressing Start: Silent Hill

I’ve always been fascinated with horror games, but haven’t played many real ones. I haven’t because they don’t exist. At the least, they no longer exist in the mainstream spotlight as they once did. The tense atmosphere of the Dead

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After Pressing Start: Silent Hill

I’ve always been fascinated with horror games, but haven’t played many real ones. I haven’t because they don’t exist. At the least, they no longer exist in the mainstream spotlight as they once did. The tense atmosphere of the Dead

/ One Comment

After Pressing Start: Bioshock's Elevator Pitch

If you go to an entrepreneurship lecture, you are sure to hear about an elevator pitch: the concept of communicating a value proposition to someone in 30 seconds. If you ever meet Bill Gates inside an elevator, you only have

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After Pressing Start: Bioshock's Elevator Pitch

If you go to an entrepreneurship lecture, you are sure to hear about an elevator pitch: the concept of communicating a value proposition to someone in 30 seconds. If you ever meet Bill Gates inside an elevator, you only have

/ 11 Comments

After Pressing Start: Dragon Quest IV Chapters of the Chosen

When the world is falling into despair, the Hero is always ready to catch it. The Villain will inevitably have a head start but the Hero’s accelerated growth will always save the day in the nick of time. Heroes rise

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After Pressing Start: Dragon Quest IV Chapters of the Chosen

When the world is falling into despair, the Hero is always ready to catch it. The Villain will inevitably have a head start but the Hero’s accelerated growth will always save the day in the nick of time. Heroes rise

/ Comments Off on After Pressing Start: Dragon Quest IV Chapters of the Chosen

After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

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After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

/ 10 Comments

After Pressing Start: Prince of Persia Sands of Time

One of my favorite things about Prince of Persia: Sands of Time is the ability to rewind time. It’s immensely enjoyable to undo your small mistakes rather than having to restart a level or reload a saved game. It’s a mechanic

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After Pressing Start: Prince of Persia Sands of Time

One of my favorite things about Prince of Persia: Sands of Time is the ability to rewind time. It’s immensely enjoyable to undo your small mistakes rather than having to restart a level or reload a saved game. It’s a mechanic

/ 2 Comments

After Pressing Start: Halo CE

Halo: Combat Evolved, the FPS made by Bungie, starts you off with a cinematic in outer space showing people you don’t know, talking about things you don’t understand. That’s okay, though. You’ll figure it out soon enough. The important thing

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After Pressing Start: Halo CE

Halo: Combat Evolved, the FPS made by Bungie, starts you off with a cinematic in outer space showing people you don’t know, talking about things you don’t understand. That’s okay, though. You’ll figure it out soon enough. The important thing

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After Pressing Start: Marathon Infinity

Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex

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After Pressing Start: Marathon Infinity

Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex

/ Comments Off on After Pressing Start: Marathon Infinity

After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

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After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

/ Comments Off on After Pressing Start: Prince of Persia 2

After pressing start: Mother 3's saddest day

I’ve written about the first chapter of Mother 3 before, back when this was a proto-blog gasping for air in the cold vacuum of the internet. Quite frankly, the game stands as one of the greatest achievements in video games.

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After pressing start: Mother 3's saddest day

I’ve written about the first chapter of Mother 3 before, back when this was a proto-blog gasping for air in the cold vacuum of the internet. Quite frankly, the game stands as one of the greatest achievements in video games.

/ 2 Comments

After pressing start: How tutorials became inefficient

Ever since game controllers became hand-crippling monstrosities developers have had trouble starting their games. Super Mario Brothers could teach us how to play in exactly three seconds: there’s a goomba walking towards you, and you have to press one of

/ 8 Comments

After pressing start: How tutorials became inefficient

Ever since game controllers became hand-crippling monstrosities developers have had trouble starting their games. Super Mario Brothers could teach us how to play in exactly three seconds: there’s a goomba walking towards you, and you have to press one of

/ 8 Comments