Vatican Wars Reveals Borgias-Like Behavior From Players

Gamepolitics introduced us to ‘Vatican Wars,’ a Facebook game that allows players to become Catholic priests and, well, perform priest duties. As you can imagine, some of the duties call upon controversial subjects like abortion, and players are expected to

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Vatican Wars Reveals Borgias-Like Behavior From Players

Gamepolitics introduced us to ‘Vatican Wars,’ a Facebook game that allows players to become Catholic priests and, well, perform priest duties. As you can imagine, some of the duties call upon controversial subjects like abortion, and players are expected to

/ Comments Off on Vatican Wars Reveals Borgias-Like Behavior From Players

Christina Norman, Lead Gameplay Designer of Mass Effect 2 and 3, Leaves Bioware

Talk about out of the blue–while browsing the Bioware forums today, I came across a shocking piece of information: Christina Norman, the lead gameplay designer on Mass Effect 2 and most of Mass Effect 3, has left Bioware. In a

/ One Comment

Christina Norman, Lead Gameplay Designer of Mass Effect 2 and 3, Leaves Bioware

Talk about out of the blue–while browsing the Bioware forums today, I came across a shocking piece of information: Christina Norman, the lead gameplay designer on Mass Effect 2 and most of Mass Effect 3, has left Bioware. In a

/ One Comment

Roundup of Unusual Size: Kotaku is classy as the night is long.

Nightmare Mode is republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by site friend, Kris Ligman. It’s like Critical Distance, except we post on the six days of the week that Ben Abraham doesn’t, and

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Roundup of Unusual Size: Kotaku is classy as the night is long.

Nightmare Mode is republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by site friend, Kris Ligman. It’s like Critical Distance, except we post on the six days of the week that Ben Abraham doesn’t, and

/ Comments Off on Roundup of Unusual Size: Kotaku is classy as the night is long.

Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

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Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

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Take-Two CEO Strauss Zelnik Sees Possibility of $20-40 Tablet Games, Doesn't Believe in Interactive Movies

In a provocative interview with Forbes, Take-Two CEO Strauss Zelnik divulged his thoughts on everything from Duke Nukem to Rockstar. One particularly interesting tidbit was on the price point of tablet games. When asked if he could see higher price

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Take-Two CEO Strauss Zelnik Sees Possibility of $20-40 Tablet Games, Doesn't Believe in Interactive Movies

In a provocative interview with Forbes, Take-Two CEO Strauss Zelnik divulged his thoughts on everything from Duke Nukem to Rockstar. One particularly interesting tidbit was on the price point of tablet games. When asked if he could see higher price

/ Comments Off on Take-Two CEO Strauss Zelnik Sees Possibility of $20-40 Tablet Games, Doesn't Believe in Interactive Movies

There Is No Such Thing as Honor or Cheapness: Artificial Rules in Multiplayer Gaming

I am not a good person. Or, so I’m told, anyway. Be it XBL, PSN or Steam, I’m constantly inundated by cries and BAAAW’ings about how cheap I am, how I make the game less fun, how I shouldn’t be

/ 5 Comments

There Is No Such Thing as Honor or Cheapness: Artificial Rules in Multiplayer Gaming

I am not a good person. Or, so I’m told, anyway. Be it XBL, PSN or Steam, I’m constantly inundated by cries and BAAAW’ings about how cheap I am, how I make the game less fun, how I shouldn’t be

/ 5 Comments

DRM, You're Doing it Wrong

Before I get started, no, I don’t support piracy. I think its despicable, and those who pirate are doing more harm to the industry (like, I don’t know, giving companies a reason for all this DRM) than good. If you

/ 19 Comments

DRM, You're Doing it Wrong

Before I get started, no, I don’t support piracy. I think its despicable, and those who pirate are doing more harm to the industry (like, I don’t know, giving companies a reason for all this DRM) than good. If you

/ 19 Comments

Returning to Eorzea: How Has Final Fantasy XIV Evolved In The 9 Months Since Its Release?

    Final Fantasy. The name alone carries a lot of weight. It’s the second best selling RPG franchise in the world after Pokemon and typically viewed as the de facto RPG franchise in gaming. A brand that has turned

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Returning to Eorzea: How Has Final Fantasy XIV Evolved In The 9 Months Since Its Release?

    Final Fantasy. The name alone carries a lot of weight. It’s the second best selling RPG franchise in the world after Pokemon and typically viewed as the de facto RPG franchise in gaming. A brand that has turned

/ Comments Off on Returning to Eorzea: How Has Final Fantasy XIV Evolved In The 9 Months Since Its Release?

theRednerGroup Speaks to the Duke Nukem Forever Tweet Fiasco

Every story has two sides to it, and Jim Redner of the theRednerGroup has recently gone on record in regards to what happened with his DNF tweet. For those of you that missed it, the infamous tweet read as follows:

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theRednerGroup Speaks to the Duke Nukem Forever Tweet Fiasco

Every story has two sides to it, and Jim Redner of the theRednerGroup has recently gone on record in regards to what happened with his DNF tweet. For those of you that missed it, the infamous tweet read as follows:

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Latent Intricacy

Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss

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Latent Intricacy

Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss

/ Comments Off on Latent Intricacy