Shigeru Miyamoto retires from current position at Nintendo (not really)

Shigeru Miyamoto, one of the greatest minds behind Nintendo, will be stepping down from his authoritative position so he can “be in the forefront of game development once again”. Don’t panic! He’s not leaving Nintendo, he just won’t be working

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Shigeru Miyamoto retires from current position at Nintendo (not really)

Shigeru Miyamoto, one of the greatest minds behind Nintendo, will be stepping down from his authoritative position so he can “be in the forefront of game development once again”. Don’t panic! He’s not leaving Nintendo, he just won’t be working

/ One Comment

VANQUISH and the Best of All Possible Worlds

VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,

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VANQUISH and the Best of All Possible Worlds

VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,

/ 8 Comments

Newest Awesomenaut is a time-traveling space monkey with a jetpack

Nothing makes a fighting game like a colorful cast of unique characters. Whether you cite scientist-turned-goo-monster Arakune from Blazblue or creepy-crab-walking-dance-fighter Voldo from Soul Calibur, sheer unmitigated weird is key to a fun fighting game. Developer Ronimo Games seems to

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Newest Awesomenaut is a time-traveling space monkey with a jetpack

Nothing makes a fighting game like a colorful cast of unique characters. Whether you cite scientist-turned-goo-monster Arakune from Blazblue or creepy-crab-walking-dance-fighter Voldo from Soul Calibur, sheer unmitigated weird is key to a fun fighting game. Developer Ronimo Games seems to

/ Comments Off on Newest Awesomenaut is a time-traveling space monkey with a jetpack

Jumpy beam adventure: Pid

Well doesn’t this just look like a game right up my ever-expanding alley? Pid is a 2-D “platform adventure game” that looks to take the idea of the gravity beam from Portal 2 and translate it to 2-D, all the

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Jumpy beam adventure: Pid

Well doesn’t this just look like a game right up my ever-expanding alley? Pid is a 2-D “platform adventure game” that looks to take the idea of the gravity beam from Portal 2 and translate it to 2-D, all the

/ Comments Off on Jumpy beam adventure: Pid

The open roads of Skyrim

As a gamer I am what we call a chronic restarter. I’ve gotten better about it since I’ve started writing about games (as I have to beat things in a timely fashion), but as a kid I would restart Super

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The open roads of Skyrim

As a gamer I am what we call a chronic restarter. I’ve gotten better about it since I’ve started writing about games (as I have to beat things in a timely fashion), but as a kid I would restart Super

/ One Comment

Gobbowl Impressions

Since my current job gives me free reign over an Internet connection, I tend to avoid browser games for fear destroying my productivity. Even still my previous coverage of the game left me excited, so I was very happy to

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Gobbowl Impressions

Since my current job gives me free reign over an Internet connection, I tend to avoid browser games for fear destroying my productivity. Even still my previous coverage of the game left me excited, so I was very happy to

/ Comments Off on Gobbowl Impressions

Differentiating downloadable games

High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with

/ 4 Comments

Differentiating downloadable games

High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with

/ 4 Comments

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment

Skyrim Glitch Adds Welfare

Wake up, wake up, wake up it’s the 1st of the month! To get up, get up, get up, so cash your checks and get up!                                                                     –Bone Thugs-n-Harmony, “1st of tha Month.” Need further proof that Bethesda’s new digital

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Skyrim Glitch Adds Welfare

Wake up, wake up, wake up it’s the 1st of the month! To get up, get up, get up, so cash your checks and get up!                                                                     –Bone Thugs-n-Harmony, “1st of tha Month.” Need further proof that Bethesda’s new digital

/ Comments Off on Skyrim Glitch Adds Welfare

Intellectual Property: Why Game Publishers Are Doing It Wrong.

You’ve probably heard of the SOPA bill, and the devastating effect it would have on the Internet and individuals. It would basically forbid the use of any copyrighted material in any way, shape or form on the Internet. It ranges

/ 4 Comments

Intellectual Property: Why Game Publishers Are Doing It Wrong.

You’ve probably heard of the SOPA bill, and the devastating effect it would have on the Internet and individuals. It would basically forbid the use of any copyrighted material in any way, shape or form on the Internet. It ranges

/ 4 Comments