Shigeru Miyamoto retires from current position at Nintendo (not really)
Shigeru Miyamoto, one of the greatest minds behind Nintendo, will be stepping down from his authoritative position so he can “be in the forefront of game development once again”. Don’t panic! He’s not leaving Nintendo, he just won’t be working
Shigeru Miyamoto retires from current position at Nintendo (not really)
Shigeru Miyamoto, one of the greatest minds behind Nintendo, will be stepping down from his authoritative position so he can “be in the forefront of game development once again”. Don’t panic! He’s not leaving Nintendo, he just won’t be working
VANQUISH and the Best of All Possible Worlds
VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,
VANQUISH and the Best of All Possible Worlds
VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,
Newest Awesomenaut is a time-traveling space monkey with a jetpack
Nothing makes a fighting game like a colorful cast of unique characters. Whether you cite scientist-turned-goo-monster Arakune from Blazblue or creepy-crab-walking-dance-fighter Voldo from Soul Calibur, sheer unmitigated weird is key to a fun fighting game. Developer Ronimo Games seems to
Newest Awesomenaut is a time-traveling space monkey with a jetpack
Nothing makes a fighting game like a colorful cast of unique characters. Whether you cite scientist-turned-goo-monster Arakune from Blazblue or creepy-crab-walking-dance-fighter Voldo from Soul Calibur, sheer unmitigated weird is key to a fun fighting game. Developer Ronimo Games seems to
Jumpy beam adventure: Pid
Well doesn’t this just look like a game right up my ever-expanding alley? Pid is a 2-D “platform adventure game” that looks to take the idea of the gravity beam from Portal 2 and translate it to 2-D, all the
Jumpy beam adventure: Pid
Well doesn’t this just look like a game right up my ever-expanding alley? Pid is a 2-D “platform adventure game” that looks to take the idea of the gravity beam from Portal 2 and translate it to 2-D, all the
The open roads of Skyrim
As a gamer I am what we call a chronic restarter. I’ve gotten better about it since I’ve started writing about games (as I have to beat things in a timely fashion), but as a kid I would restart Super
The open roads of Skyrim
As a gamer I am what we call a chronic restarter. I’ve gotten better about it since I’ve started writing about games (as I have to beat things in a timely fashion), but as a kid I would restart Super
Gobbowl Impressions
Since my current job gives me free reign over an Internet connection, I tend to avoid browser games for fear destroying my productivity. Even still my previous coverage of the game left me excited, so I was very happy to
Gobbowl Impressions
Since my current job gives me free reign over an Internet connection, I tend to avoid browser games for fear destroying my productivity. Even still my previous coverage of the game left me excited, so I was very happy to
Differentiating downloadable games
High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with
Differentiating downloadable games
High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game
Skyrim Glitch Adds Welfare
Wake up, wake up, wake up it’s the 1st of the month! To get up, get up, get up, so cash your checks and get up! –Bone Thugs-n-Harmony, “1st of tha Month.” Need further proof that Bethesda’s new digital
Skyrim Glitch Adds Welfare
Wake up, wake up, wake up it’s the 1st of the month! To get up, get up, get up, so cash your checks and get up! –Bone Thugs-n-Harmony, “1st of tha Month.” Need further proof that Bethesda’s new digital
Intellectual Property: Why Game Publishers Are Doing It Wrong.
You’ve probably heard of the SOPA bill, and the devastating effect it would have on the Internet and individuals. It would basically forbid the use of any copyrighted material in any way, shape or form on the Internet. It ranges
Intellectual Property: Why Game Publishers Are Doing It Wrong.
You’ve probably heard of the SOPA bill, and the devastating effect it would have on the Internet and individuals. It would basically forbid the use of any copyrighted material in any way, shape or form on the Internet. It ranges