How You Got Videogames Wrong #4: "Your Games Just Suck"

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking how ideas change, and how we should be careful

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How You Got Videogames Wrong #4: "Your Games Just Suck"

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking how ideas change, and how we should be careful

/ 17 Comments

What could've been: A Portal 2 without Wheatley, GLaDOS, or portals

(Warning: This article contains spoilers for Portal 2. Read at your own risk!) Before the Portal 2 we know and love came into existence, Valve had many different scenarios in mind. During the Game Developer’s Conference, Valve’s Chet Faliszek and

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What could've been: A Portal 2 without Wheatley, GLaDOS, or portals

(Warning: This article contains spoilers for Portal 2. Read at your own risk!) Before the Portal 2 we know and love came into existence, Valve had many different scenarios in mind. During the Game Developer’s Conference, Valve’s Chet Faliszek and

/ One Comment

After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

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After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

/ Comments Off on After Pressing Start: Prince of Persia 2

We're smarter than you think

Over the years exploration has been rewarded with collectibles. Mario taking a separate path got him to a magical switch. Items you scoured levels to collect rewarded you with items that provided minor gameplay benefits. Exploration made you stronger or

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We're smarter than you think

Over the years exploration has been rewarded with collectibles. Mario taking a separate path got him to a magical switch. Items you scoured levels to collect rewarded you with items that provided minor gameplay benefits. Exploration made you stronger or

/ One Comment

Opening the IGF's doors

In an alternate world, I have the power to fix the IGF. Why this alternate universe exists instead of a fun one where we can all fly I cannot tell you. I don’t, of course, and I don’t even think

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Opening the IGF's doors

In an alternate world, I have the power to fix the IGF. Why this alternate universe exists instead of a fun one where we can all fly I cannot tell you. I don’t, of course, and I don’t even think

/ One Comment

My tinfoil hat and I can prove it: The end is NIGH

  House Bill 85 was struck down in the Wyoming State legislature by a vote of 30-27. It was nicknamed the Doomsday Bill, and for good reason. The bill called for a community task force to be assembled in the

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My tinfoil hat and I can prove it: The end is NIGH

  House Bill 85 was struck down in the Wyoming State legislature by a vote of 30-27. It was nicknamed the Doomsday Bill, and for good reason. The bill called for a community task force to be assembled in the

/ Comments Off on My tinfoil hat and I can prove it: The end is NIGH

IGF and Human Judges: An interview with Jenn Frank

In the latest controversy to come out of the IGF judging process, Unwinnable writer and freelancer extraordinaire Jenn Frank seems to have struck a nerve with her willingness to show that there, in fact, humans behind the judging of the

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IGF and Human Judges: An interview with Jenn Frank

In the latest controversy to come out of the IGF judging process, Unwinnable writer and freelancer extraordinaire Jenn Frank seems to have struck a nerve with her willingness to show that there, in fact, humans behind the judging of the

/ 3 Comments

The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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While some fight real wars the rest of us play fake ones

The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs.  We attend to these fictionalized

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While some fight real wars the rest of us play fake ones

The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs.  We attend to these fictionalized

/ 4 Comments

The Rise of Stoic And The Independent Studio

Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually

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The Rise of Stoic And The Independent Studio

Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually

/ Comments Off on The Rise of Stoic And The Independent Studio