The death and rebirth of Bushido Blade
Given the choice of every fighting game ever made, I’d pick Bushido Blade. The game and its sequel were Squaresoft titles for the original Playstation, and featured poorly voice acted, blocky “samurai” squaring off on areas that probably featured about
The death and rebirth of Bushido Blade
Given the choice of every fighting game ever made, I’d pick Bushido Blade. The game and its sequel were Squaresoft titles for the original Playstation, and featured poorly voice acted, blocky “samurai” squaring off on areas that probably featured about
Testing the Waters: Five Games from the Molydeux Jam
By now you’ve probably heard of What Would Molydeux?, the 48-hour game jam inspired by the tweets of Peter Molyneux impersonator @PeterMolydeux. The concept is brilliant enough to deserve repeating: in late 2009, an anonymous game developer formed the @PeterMolydeux
Testing the Waters: Five Games from the Molydeux Jam
By now you’ve probably heard of What Would Molydeux?, the 48-hour game jam inspired by the tweets of Peter Molyneux impersonator @PeterMolydeux. The concept is brilliant enough to deserve repeating: in late 2009, an anonymous game developer formed the @PeterMolydeux
Serving the douche: When usability trumps character
Oh, I have a partner in this game? Wonderful! You take this, and this, and this, oh I might need this, but take this…. Partners in video games have it rough. They’ve been shafted ever since the palette-swapped Luigi. From
Serving the douche: When usability trumps character
Oh, I have a partner in this game? Wonderful! You take this, and this, and this, oh I might need this, but take this…. Partners in video games have it rough. They’ve been shafted ever since the palette-swapped Luigi. From
Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3
Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game
Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3
Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game
A new way to teach history
As the nation’s education system continues to falter, many are looking for a new way to teach students. The games like those created as part of Mission U.S. could help revitalize the classroom when schools need it the most. “Less
A new way to teach history
As the nation’s education system continues to falter, many are looking for a new way to teach students. The games like those created as part of Mission U.S. could help revitalize the classroom when schools need it the most. “Less
Why classic games break the facade of creativity
As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and
Why classic games break the facade of creativity
As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and
In defense of boring
As games move towards noise and thunder, I’m inclined to retreat back into the eye of the storm. I’m retreating to boring games. The action movie palette, often robbed by games, gives us bright lights, flashing pictures, and melodramatic scenes,
In defense of boring
As games move towards noise and thunder, I’m inclined to retreat back into the eye of the storm. I’m retreating to boring games. The action movie palette, often robbed by games, gives us bright lights, flashing pictures, and melodramatic scenes,
(Do it like a brother), do it like a Molydeux
Game Jam, noun. The event of a group of indie game devs get together and create a game in a limited period of time. Peter Molydeux, noun. A parody Twitter account that creates outlandish video game concepts in 140 words.
(Do it like a brother), do it like a Molydeux
Game Jam, noun. The event of a group of indie game devs get together and create a game in a limited period of time. Peter Molydeux, noun. A parody Twitter account that creates outlandish video game concepts in 140 words.
How You Got Videogames Wrong: …And film…and music…and literature…etc.
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean
How You Got Videogames Wrong: …And film…and music…and literature…etc.
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean
Allegory of the Citadel
(Mass Effect 3 Spoilers Ahead) “…when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and
Allegory of the Citadel
(Mass Effect 3 Spoilers Ahead) “…when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and