A Life of Game Design: An Interview with The Real Texas' Calvin French
With the release of The Real Texas, developer Calvin French—a.k.a. Kitty Lambda Games—has had his first real taste of commercial and critical success. The game garnered positive coverage on Destructoid and our very own site, and while it hasn’t
A Life of Game Design: An Interview with The Real Texas' Calvin French
With the release of The Real Texas, developer Calvin French—a.k.a. Kitty Lambda Games—has had his first real taste of commercial and critical success. The game garnered positive coverage on Destructoid and our very own site, and while it hasn’t
Masquerade: Ballad of the Pyro and what lies behind the mask
A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained
Masquerade: Ballad of the Pyro and what lies behind the mask
A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained
Steamroll: Adam's Venture
Christian games infuriate me because I was a Christian. Although I have lapsed into apathetic atheism, I still hold enough fondness for Christianity that seeing bad games pay it lip-service to profit off well-meaning parents feels like watching sleazy merchants
Steamroll: Adam's Venture
Christian games infuriate me because I was a Christian. Although I have lapsed into apathetic atheism, I still hold enough fondness for Christianity that seeing bad games pay it lip-service to profit off well-meaning parents feels like watching sleazy merchants
Flying Blind: A Plea to Reduce the HUD
As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate
Flying Blind: A Plea to Reduce the HUD
As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate
Feedback Loop: Why video games should drag us kicking and screaming
Two weeks ago I went to a panel with Warren Spector at the Australian Centre for the Moving Image in Melbourne. The conversation between Spector and Paul Callaghan, director of Melbourne’s Freeplay festival, was a fascinating look into the creative
Feedback Loop: Why video games should drag us kicking and screaming
Two weeks ago I went to a panel with Warren Spector at the Australian Centre for the Moving Image in Melbourne. The conversation between Spector and Paul Callaghan, director of Melbourne’s Freeplay festival, was a fascinating look into the creative
The world may be coming to an end in 2012, but the Internet is just getting started
Today marks the beginning of two new Kickstarter campaigns. The first is for a new product that will potentially disrupt the current models governing the manufacture, publication, and distribution of video games. The second however, a modification to an already
The world may be coming to an end in 2012, but the Internet is just getting started
Today marks the beginning of two new Kickstarter campaigns. The first is for a new product that will potentially disrupt the current models governing the manufacture, publication, and distribution of video games. The second however, a modification to an already
Young Hearts Spark Fire: The case for honest games
Lately, I’ve been listening to the new Japandroids album, Celebration Rock, a lot. Like, over and over and over. It’s a fantastic record about the weird period between age twenty and age thirty, how it feels to simultaneously get old,
Young Hearts Spark Fire: The case for honest games
Lately, I’ve been listening to the new Japandroids album, Celebration Rock, a lot. Like, over and over and over. It’s a fantastic record about the weird period between age twenty and age thirty, how it feels to simultaneously get old,
5 video game action figures you didn't know you wanted
Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.
5 video game action figures you didn't know you wanted
Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.
The Lost Words of Mass Effect 3
“You have messages at your private terminal.” In Mass Effect 3, this single quote is repeated more than any other sentence to the player. Just approaching the the galaxy map will prompt Specialist Traynor to dutifully tell Shepard when new
The Lost Words of Mass Effect 3
“You have messages at your private terminal.” In Mass Effect 3, this single quote is repeated more than any other sentence to the player. Just approaching the the galaxy map will prompt Specialist Traynor to dutifully tell Shepard when new
Thomas was Alone Leads Indies Up and to the Right
The titular character in Thomas was Alone is a medium sized block — a veritable “every square” of pixelated protagonists. Clad in a sporty red chassis and the ability to jump a respectable distance, he begins as a newly awakened
Thomas was Alone Leads Indies Up and to the Right
The titular character in Thomas was Alone is a medium sized block — a veritable “every square” of pixelated protagonists. Clad in a sporty red chassis and the ability to jump a respectable distance, he begins as a newly awakened