Fallen Angel: Escape from the Underworld
Your indie game of the week comes courtesy of the Indie Games weblog, which you should really read if you don’t already. The game is Escape from the Underworld, made for Indie Kombat, and it is a fantastic little exploration
Fallen Angel: Escape from the Underworld
Your indie game of the week comes courtesy of the Indie Games weblog, which you should really read if you don’t already. The game is Escape from the Underworld, made for Indie Kombat, and it is a fantastic little exploration
Halo: Reach multi-player review
Halo: Reach, like Halo 3 before it, possesses one of the most replayable campaigns in gaming. Sure, there’s no RPG dialog trees or choices to make, but the various difficulty levels, skull permutators, and the all-important meta-game scoring gives new
Halo: Reach multi-player review
Halo: Reach, like Halo 3 before it, possesses one of the most replayable campaigns in gaming. Sure, there’s no RPG dialog trees or choices to make, but the various difficulty levels, skull permutators, and the all-important meta-game scoring gives new
Dragon Age 2's "Rise to Power" Trailer
Things to note: there is actual gameplay showcased here (despite the lack of HUD). That being the case, I think we can all agree that Dragon Age 2 has gotten a visual rehaul of sorts. The narrator is a dwarf
Dragon Age 2's "Rise to Power" Trailer
Things to note: there is actual gameplay showcased here (despite the lack of HUD). That being the case, I think we can all agree that Dragon Age 2 has gotten a visual rehaul of sorts. The narrator is a dwarf
Noble Map Pack trailer
We have to wait until November 30th for the privilege of paying for more maps for Halo: Reach that aren’t based off of Forge World, but here’s a gift from Bungie to make the wait easier:
Noble Map Pack trailer
We have to wait until November 30th for the privilege of paying for more maps for Halo: Reach that aren’t based off of Forge World, but here’s a gift from Bungie to make the wait easier:
BLUE DRAGON – Review
BLUE DRAGON is a videogame developed by Mistwalker and Artoon, published by Microsoft Game Studios for the Xbox 360. It was directed by HIRONOBU SAKAGUSHI. Well… this game sucks.
BLUE DRAGON – Review
BLUE DRAGON is a videogame developed by Mistwalker and Artoon, published by Microsoft Game Studios for the Xbox 360. It was directed by HIRONOBU SAKAGUSHI. Well… this game sucks.
New flavor of the apocalypse: New Vegas impressions
Aside from this bit about your character getting shot in the head and left for dead, the opening cinematic for Fallout: New Vegas feels like a documentary–but I suppose that’s the way Obsidian decided to set the (very) slow pace
New flavor of the apocalypse: New Vegas impressions
Aside from this bit about your character getting shot in the head and left for dead, the opening cinematic for Fallout: New Vegas feels like a documentary–but I suppose that’s the way Obsidian decided to set the (very) slow pace
Simplify, Simplify
We live in complicated times. The modern blockbuster title demands twelve buttons and three directional pads, some buttons doing different things when pressed in combination. There are multiple situations your character gets stuck in. You’re no longer just running around
Simplify, Simplify
We live in complicated times. The modern blockbuster title demands twelve buttons and three directional pads, some buttons doing different things when pressed in combination. There are multiple situations your character gets stuck in. You’re no longer just running around
Wizards in silent films: Magicka
You may recall me mentioning Magicka before as a veritable masters class in how to sell your independent game. Part one of How the Gold Master Was Delayed was a happy romp, but part two is even better, because it
Wizards in silent films: Magicka
You may recall me mentioning Magicka before as a veritable masters class in how to sell your independent game. Part one of How the Gold Master Was Delayed was a happy romp, but part two is even better, because it
Super Meat Boy Kicks Off With A Sale on XBLA
As a thank you to all the fans, Team Meat has decided to put Super Meat Boy on sale from the release date until November–a move never before taken on XBL. Good news for all you folks wary of high
Super Meat Boy Kicks Off With A Sale on XBLA
As a thank you to all the fans, Team Meat has decided to put Super Meat Boy on sale from the release date until November–a move never before taken on XBL. Good news for all you folks wary of high
In Defense of DLC
People sure seem bitter about DLC now-a-days, don’t they? Between MW2’s $15 map packs, EA’s Project Ten Dollar, content keys to unlock files already on the disk, the infamous horse armor, alleged “pay-to-play” demos, and even the future potential of
In Defense of DLC
People sure seem bitter about DLC now-a-days, don’t they? Between MW2’s $15 map packs, EA’s Project Ten Dollar, content keys to unlock files already on the disk, the infamous horse armor, alleged “pay-to-play” demos, and even the future potential of