Uncharted 3 To Feature Heavy Customization
I want to kill everybody in the world–but also be fashionable while doing it. According to the Playstation Blog, Uncharted 3 will feature “hundreds of customizable parts, from accessories to shirts and pants.” These will be options even for protagonists
Uncharted 3 To Feature Heavy Customization
I want to kill everybody in the world–but also be fashionable while doing it. According to the Playstation Blog, Uncharted 3 will feature “hundreds of customizable parts, from accessories to shirts and pants.” These will be options even for protagonists
RAGE Dead City Gameplay
Speaks for itself, really. Things of note: pew pew bullets. Also mutant-like monsters which sort of look like zombies. The UI looks slick. But mostly, gray. When the world ends, so will all the color, it seems.
RAGE Dead City Gameplay
Speaks for itself, really. Things of note: pew pew bullets. Also mutant-like monsters which sort of look like zombies. The UI looks slick. But mostly, gray. When the world ends, so will all the color, it seems.
Morality, consequences… and Heisenberg!
Well, considering everyone here is talking about it, perhaps I should jump in as well and pee inside this moral choices and consequences in games swimming pool. While Patricia focuses her attention on morality and the disconnection between action and
Morality, consequences… and Heisenberg!
Well, considering everyone here is talking about it, perhaps I should jump in as well and pee inside this moral choices and consequences in games swimming pool. While Patricia focuses her attention on morality and the disconnection between action and
Dragon Age 2: On Branding and Circumstance
Small roundup for you folks today, one item dealing with the marketing for Dragon Age 2 and one item dealing with the way conflict is structured in the game. First item of interest comes from an interview over at Game
Dragon Age 2: On Branding and Circumstance
Small roundup for you folks today, one item dealing with the marketing for Dragon Age 2 and one item dealing with the way conflict is structured in the game. First item of interest comes from an interview over at Game
An Interview With Uber Entertainment's Chandana Ekanayake
I sat down with Uber Entertainment’s Art Director/Executive producer today, Chandana Ekanayake (commonly known to forum and Twitter peoples as Eka), to ask him about some of the thematic elements of Monday Night Combat. What follows is the exchange–certainly a
An Interview With Uber Entertainment's Chandana Ekanayake
I sat down with Uber Entertainment’s Art Director/Executive producer today, Chandana Ekanayake (commonly known to forum and Twitter peoples as Eka), to ask him about some of the thematic elements of Monday Night Combat. What follows is the exchange–certainly a
Check Out Some Street Fighter x Tekken Gameplay
For the most part, Street Fighter characters operate in expected, unsurprising ways (though the astute will notice small changes that will alter the SF4 metagame considerably, I’m sure). It’s not until about a minute and thirty seconds in that we
Check Out Some Street Fighter x Tekken Gameplay
For the most part, Street Fighter characters operate in expected, unsurprising ways (though the astute will notice small changes that will alter the SF4 metagame considerably, I’m sure). It’s not until about a minute and thirty seconds in that we
Truths and Consequences
Developers love talking about making their games full of moral choices with consequences, but that’s a crock of shit: no one makes games with consequences. I’d even say moral choice is an illusion, like a linear world designed to feel
Truths and Consequences
Developers love talking about making their games full of moral choices with consequences, but that’s a crock of shit: no one makes games with consequences. I’d even say moral choice is an illusion, like a linear world designed to feel
Christine Love Comments on 'Dont Take It Personally, Babe..' Reception
First off, if you haven’t played the game I highly suggest you do so: it’s free, it’ll only take a couple of hours, and it’s well worth your time. You can download it here, for both Mac and PC alike.
Christine Love Comments on 'Dont Take It Personally, Babe..' Reception
First off, if you haven’t played the game I highly suggest you do so: it’s free, it’ll only take a couple of hours, and it’s well worth your time. You can download it here, for both Mac and PC alike.
GHOST TRICK: PHANTOM DETECTIVE – Review
GHOST TRICK: PHANTOM DETECTIVE is a videogame developed and published by Capcom for the Nintendo DS. It was directed by SHU TAKUMI. Ghost Trick was a game I purchased mainly because of its cover. It is pleasantly odd and unique.
GHOST TRICK: PHANTOM DETECTIVE – Review
GHOST TRICK: PHANTOM DETECTIVE is a videogame developed and published by Capcom for the Nintendo DS. It was directed by SHU TAKUMI. Ghost Trick was a game I purchased mainly because of its cover. It is pleasantly odd and unique.
Piping hot Mass Effect 3 details emerge
My favorite things about Game Informer exclusives is that they try so hard to keep things secret, and then everything is blown open and their well thought out feature (as well thought out as Game Informer gets) is reduced to
Piping hot Mass Effect 3 details emerge
My favorite things about Game Informer exclusives is that they try so hard to keep things secret, and then everything is blown open and their well thought out feature (as well thought out as Game Informer gets) is reduced to