Minecraft and Materialism Part 2

Hello again people and thank you for reading my second installment of the Minecraft Mandala Project! I know this post is a little late, but I had a bout of illness and had to do a few administrative things on

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Minecraft and Materialism Part 2

Hello again people and thank you for reading my second installment of the Minecraft Mandala Project! I know this post is a little late, but I had a bout of illness and had to do a few administrative things on

/ 9 Comments

Nico and the Magic Phone

Let me tell you a story. If you’ve played Grand Theft Auto IV before, it’s probably a story with a lot of parts you remember. Unwashed immigrant, off the boat, kills a lot of people for redemption only to figure

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Nico and the Magic Phone

Let me tell you a story. If you’ve played Grand Theft Auto IV before, it’s probably a story with a lot of parts you remember. Unwashed immigrant, off the boat, kills a lot of people for redemption only to figure

/ 2 Comments

5th Cell's Hybrid is "Marketable Innovation" at Work

The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a

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5th Cell's Hybrid is "Marketable Innovation" at Work

The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a

/ Comments Off on 5th Cell's Hybrid is "Marketable Innovation" at Work

Interview with Andrew Spinks, Designer behind Terraria

If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak

/ 10 Comments

Interview with Andrew Spinks, Designer behind Terraria

If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak

/ 10 Comments

Xenoblade Confirmed?

It’s been one of the great shames of the Wii that so many Japanese titles have languished as overseas only games while America gets Barbie Horse Adventures and Wii Play 2 instead. Titles like Mistwalker’s The Last Story and Fatal

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Xenoblade Confirmed?

It’s been one of the great shames of the Wii that so many Japanese titles have languished as overseas only games while America gets Barbie Horse Adventures and Wii Play 2 instead. Titles like Mistwalker’s The Last Story and Fatal

/ Comments Off on Xenoblade Confirmed?

News in Brief: Communist Day Edition

Welcome, welcome. If you’re here, you’re probably lamenting the fact that I am working on May Day. Either that or you’re probably thinking of that song by that guy. Whatever. It’s time for all the news that wasn’t quite fit

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News in Brief: Communist Day Edition

Welcome, welcome. If you’re here, you’re probably lamenting the fact that I am working on May Day. Either that or you’re probably thinking of that song by that guy. Whatever. It’s time for all the news that wasn’t quite fit

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Analysis of Monday Night Combat's "Uncle Tully's Funland"

Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I

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Analysis of Monday Night Combat's "Uncle Tully's Funland"

Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I

/ Comments Off on Analysis of Monday Night Combat's "Uncle Tully's Funland"

The Bond of Gaming

Imagine a scenario where you are playing a game on its normal difficulty and you’re a quarter of the way through the game. You’ve been having a good time, especially for the last couple hours. Suddenly, your avatar’s speed is

/ 6 Comments

The Bond of Gaming

Imagine a scenario where you are playing a game on its normal difficulty and you’re a quarter of the way through the game. You’ve been having a good time, especially for the last couple hours. Suddenly, your avatar’s speed is

/ 6 Comments

Review: Cargo

Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.

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Review: Cargo

Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.

/ One Comment

LA Noire Will Allow Players to Skip The Action

In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.

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LA Noire Will Allow Players to Skip The Action

In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.

/ One Comment