Minecraft and Materialism Part 2
Hello again people and thank you for reading my second installment of the Minecraft Mandala Project! I know this post is a little late, but I had a bout of illness and had to do a few administrative things on
Minecraft and Materialism Part 2
Hello again people and thank you for reading my second installment of the Minecraft Mandala Project! I know this post is a little late, but I had a bout of illness and had to do a few administrative things on
Nico and the Magic Phone
Let me tell you a story. If you’ve played Grand Theft Auto IV before, it’s probably a story with a lot of parts you remember. Unwashed immigrant, off the boat, kills a lot of people for redemption only to figure
Nico and the Magic Phone
Let me tell you a story. If you’ve played Grand Theft Auto IV before, it’s probably a story with a lot of parts you remember. Unwashed immigrant, off the boat, kills a lot of people for redemption only to figure
5th Cell's Hybrid is "Marketable Innovation" at Work
The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a
5th Cell's Hybrid is "Marketable Innovation" at Work
The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a
Interview with Andrew Spinks, Designer behind Terraria
If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak
Interview with Andrew Spinks, Designer behind Terraria
If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak
Xenoblade Confirmed?
It’s been one of the great shames of the Wii that so many Japanese titles have languished as overseas only games while America gets Barbie Horse Adventures and Wii Play 2 instead. Titles like Mistwalker’s The Last Story and Fatal
Xenoblade Confirmed?
It’s been one of the great shames of the Wii that so many Japanese titles have languished as overseas only games while America gets Barbie Horse Adventures and Wii Play 2 instead. Titles like Mistwalker’s The Last Story and Fatal
News in Brief: Communist Day Edition
Welcome, welcome. If you’re here, you’re probably lamenting the fact that I am working on May Day. Either that or you’re probably thinking of that song by that guy. Whatever. It’s time for all the news that wasn’t quite fit
News in Brief: Communist Day Edition
Welcome, welcome. If you’re here, you’re probably lamenting the fact that I am working on May Day. Either that or you’re probably thinking of that song by that guy. Whatever. It’s time for all the news that wasn’t quite fit
Analysis of Monday Night Combat's "Uncle Tully's Funland"
Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I
Analysis of Monday Night Combat's "Uncle Tully's Funland"
Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I
The Bond of Gaming
Imagine a scenario where you are playing a game on its normal difficulty and you’re a quarter of the way through the game. You’ve been having a good time, especially for the last couple hours. Suddenly, your avatar’s speed is
The Bond of Gaming
Imagine a scenario where you are playing a game on its normal difficulty and you’re a quarter of the way through the game. You’ve been having a good time, especially for the last couple hours. Suddenly, your avatar’s speed is
Review: Cargo
Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.
Review: Cargo
Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.
LA Noire Will Allow Players to Skip The Action
In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.
LA Noire Will Allow Players to Skip The Action
In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.