Video Games
Why The Tomb Raider Franchise Isn't Beyond Saving
After the disappointing sales of Tomb Raider Underworld, the Crystal Dynamics team realized that Lara Croft was in trouble. They took a hard look at the video game landscape and came to the conclusion that they needed to re-work and
Why The Tomb Raider Franchise Isn't Beyond Saving
After the disappointing sales of Tomb Raider Underworld, the Crystal Dynamics team realized that Lara Croft was in trouble. They took a hard look at the video game landscape and came to the conclusion that they needed to re-work and
Sequels That Should Have Been: Freelancer 2
I’ve always wanted to be an astronaut. Despite the work being far more mundane than shown to the public. Hell, you can’t even be sure of actually going into space even if you’re accepted in the program! There’s just something
Sequels That Should Have Been: Freelancer 2
I’ve always wanted to be an astronaut. Despite the work being far more mundane than shown to the public. Hell, you can’t even be sure of actually going into space even if you’re accepted in the program! There’s just something
Raymond Carver vs. the Mortality of Man – A Year of Interviews With Jeffrey Auburn, #3
APRIL It’s more accurate to say I fell towards Jeffrey—not walking so much as tumbling, passed like a gallstone through the body of the festival crowd. My sense of direction clings to a half-sighting of The Man Himself somewhere
Raymond Carver vs. the Mortality of Man – A Year of Interviews With Jeffrey Auburn, #3
APRIL It’s more accurate to say I fell towards Jeffrey—not walking so much as tumbling, passed like a gallstone through the body of the festival crowd. My sense of direction clings to a half-sighting of The Man Himself somewhere
The Necessity Of Originality
In a recent interview with CVG, CEO of Saber Interactive, who are currently developing Halo: Combat Evolved Anniversary, said that he didn’t know why “…derivative was always necessarily bad – if we put out a game that’s just as good
The Necessity Of Originality
In a recent interview with CVG, CEO of Saber Interactive, who are currently developing Halo: Combat Evolved Anniversary, said that he didn’t know why “…derivative was always necessarily bad – if we put out a game that’s just as good
UPDATE: STALKER 2 Requires Permanant Internet Connection
Update: Seems it was a mis-translation. On twitter, GSG responded to the DRM news by saying that it’s only a possibility, and NOT the final DRM solution. Rock Paper Shotgun also received the following statement: “The idea of implementing DRM
UPDATE: STALKER 2 Requires Permanant Internet Connection
Update: Seems it was a mis-translation. On twitter, GSG responded to the DRM news by saying that it’s only a possibility, and NOT the final DRM solution. Rock Paper Shotgun also received the following statement: “The idea of implementing DRM
Marketing Let Enslaved Down
Speaking with Gamasutra, Tameem Antoniades, Chief Creative Officer of Ninja Theory, explains that a new IP needs a big sales push to have a chance at being seen, and bought, by consumers. ”But it needed support, it needed a drive,
Marketing Let Enslaved Down
Speaking with Gamasutra, Tameem Antoniades, Chief Creative Officer of Ninja Theory, explains that a new IP needs a big sales push to have a chance at being seen, and bought, by consumers. ”But it needed support, it needed a drive,
4 Gigs of Ram Running an 8-bit Game
Imagine that you’re playing a game where all of the graphics are rendered in 8-bit sprites. The backgrounds are either totally unmoving or nervously wavering between two frames, bullets are moving slowly enough to qualify for disability benefits, you’re only
4 Gigs of Ram Running an 8-bit Game
Imagine that you’re playing a game where all of the graphics are rendered in 8-bit sprites. The backgrounds are either totally unmoving or nervously wavering between two frames, bullets are moving slowly enough to qualify for disability benefits, you’re only
Xotic Review
I was fortunate enough to have a small amount of overlap with the now endangered species known as arcade cabinets. Mind you, I’m not so old that I got to marvel at the majesty of their golden age, but some
Xotic Review
I was fortunate enough to have a small amount of overlap with the now endangered species known as arcade cabinets. Mind you, I’m not so old that I got to marvel at the majesty of their golden age, but some
Bioware: We Do What We Want
Speaking to Eurogamer, Bioware heads Ray Mazuka and Greg Zeschuk state that Bioware is largely independent in what it does, and that EA isn’t forcing them to do anything. “One thing we commonly see is when fans don’t like something
Bioware: We Do What We Want
Speaking to Eurogamer, Bioware heads Ray Mazuka and Greg Zeschuk state that Bioware is largely independent in what it does, and that EA isn’t forcing them to do anything. “One thing we commonly see is when fans don’t like something
Human Revolution Game Director: Boss Fights Were "exactly what we asked for."
In his review of Deus Ex: Human Revolution, Rock Paper Shotgun’s John Walker recognized that the game’s controversial boss fights were not just a nuisance, but a mystery. “Feeling as though they were programmed by another team, from another planet,
Human Revolution Game Director: Boss Fights Were "exactly what we asked for."
In his review of Deus Ex: Human Revolution, Rock Paper Shotgun’s John Walker recognized that the game’s controversial boss fights were not just a nuisance, but a mystery. “Feeling as though they were programmed by another team, from another planet,