Video Games

In defence of Vanille's accent

Here’s the audio version I have narrated. Yes, this different, but equally messy accent do exist in real life/ (Spoiler warning: Final Fantasy XIII and Black Swan) As someone well primed to North American accents through entertainment, and Australian accent

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In defence of Vanille's accent

Here’s the audio version I have narrated. Yes, this different, but equally messy accent do exist in real life/ (Spoiler warning: Final Fantasy XIII and Black Swan) As someone well primed to North American accents through entertainment, and Australian accent

/ One Comment

Fear and Loathing in the DC Smithsonian

“What is this generation’s Pac-Man?” It’s a question posed to my associate and I during a late night smoking cigarettes outside of the Washington Hilton, asked by a short, sunglasses-clad African-American in his late twenties. I previously told him I was

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Fear and Loathing in the DC Smithsonian

“What is this generation’s Pac-Man?” It’s a question posed to my associate and I during a late night smoking cigarettes outside of the Washington Hilton, asked by a short, sunglasses-clad African-American in his late twenties. I previously told him I was

/ Comments Off on Fear and Loathing in the DC Smithsonian

The Artist: A Conversation with Cart Life's Richard Hofmeier

“There are three classic semantic problems. The worst one is art.” On paper, this sounds like the beginnings of a dry lecture from Linguistics 101, but Richard Hofmeier delivers it with such earnest enthusiasm that I can’t help but lean

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The Artist: A Conversation with Cart Life's Richard Hofmeier

“There are three classic semantic problems. The worst one is art.” On paper, this sounds like the beginnings of a dry lecture from Linguistics 101, but Richard Hofmeier delivers it with such earnest enthusiasm that I can’t help but lean

/ One Comment

Sine Mora – XBLA Review

Shoot ‘em ups—in my mind—have always been games about sex. It’s not the phallic imagery. Nor is it the screenfuls of bullet-semen. And while the pacing is often frantic, frenzied, down and dirty even, I can’t say that it’s more

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Sine Mora – XBLA Review

Shoot ‘em ups—in my mind—have always been games about sex. It’s not the phallic imagery. Nor is it the screenfuls of bullet-semen. And while the pacing is often frantic, frenzied, down and dirty even, I can’t say that it’s more

/ Comments Off on Sine Mora – XBLA Review

After Pressing Start: Marathon Infinity

Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex

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After Pressing Start: Marathon Infinity

Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex

/ Comments Off on After Pressing Start: Marathon Infinity

Darwinian Difficulty in Metal Gear Solid 3

It’s your responsibility as a gamer to be as sadistic as possible. If you want to know what a character is made of, he must suffer intolerable cruelties. Don’t worry, he can take it; he’s designed to take it. But

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Darwinian Difficulty in Metal Gear Solid 3

It’s your responsibility as a gamer to be as sadistic as possible. If you want to know what a character is made of, he must suffer intolerable cruelties. Don’t worry, he can take it; he’s designed to take it. But

/ One Comment

Being the Enemy: The Darkspawn Chronicles

Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the

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Being the Enemy: The Darkspawn Chronicles

Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the

/ 3 Comments

How You Got Videogames Wrong #4: "Your Games Just Suck"

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking how ideas change, and how we should be careful

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How You Got Videogames Wrong #4: "Your Games Just Suck"

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking how ideas change, and how we should be careful

/ 17 Comments

After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

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After Pressing Start: Prince of Persia 2

The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on

/ Comments Off on After Pressing Start: Prince of Persia 2

While some fight real wars the rest of us play fake ones

The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs.  We attend to these fictionalized

/ 4 Comments

While some fight real wars the rest of us play fake ones

The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs.  We attend to these fictionalized

/ 4 Comments