Video Games
In defence of Vanille's accent
Here’s the audio version I have narrated. Yes, this different, but equally messy accent do exist in real life/ (Spoiler warning: Final Fantasy XIII and Black Swan) As someone well primed to North American accents through entertainment, and Australian accent
In defence of Vanille's accent
Here’s the audio version I have narrated. Yes, this different, but equally messy accent do exist in real life/ (Spoiler warning: Final Fantasy XIII and Black Swan) As someone well primed to North American accents through entertainment, and Australian accent
Fear and Loathing in the DC Smithsonian
“What is this generation’s Pac-Man?” It’s a question posed to my associate and I during a late night smoking cigarettes outside of the Washington Hilton, asked by a short, sunglasses-clad African-American in his late twenties. I previously told him I was
Fear and Loathing in the DC Smithsonian
“What is this generation’s Pac-Man?” It’s a question posed to my associate and I during a late night smoking cigarettes outside of the Washington Hilton, asked by a short, sunglasses-clad African-American in his late twenties. I previously told him I was
The Artist: A Conversation with Cart Life's Richard Hofmeier
“There are three classic semantic problems. The worst one is art.” On paper, this sounds like the beginnings of a dry lecture from Linguistics 101, but Richard Hofmeier delivers it with such earnest enthusiasm that I can’t help but lean
The Artist: A Conversation with Cart Life's Richard Hofmeier
“There are three classic semantic problems. The worst one is art.” On paper, this sounds like the beginnings of a dry lecture from Linguistics 101, but Richard Hofmeier delivers it with such earnest enthusiasm that I can’t help but lean
Sine Mora – XBLA Review
Shoot ‘em ups—in my mind—have always been games about sex. It’s not the phallic imagery. Nor is it the screenfuls of bullet-semen. And while the pacing is often frantic, frenzied, down and dirty even, I can’t say that it’s more
Sine Mora – XBLA Review
Shoot ‘em ups—in my mind—have always been games about sex. It’s not the phallic imagery. Nor is it the screenfuls of bullet-semen. And while the pacing is often frantic, frenzied, down and dirty even, I can’t say that it’s more
After Pressing Start: Marathon Infinity
Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex
After Pressing Start: Marathon Infinity
Marathon was a trilogy of FPS games made in the ’90s by Bungie, the developer who went on to make Halo. The Marathon games are classics, known for their fast paced gameplay, brutal difficulty level, intricate level design, and complex
Darwinian Difficulty in Metal Gear Solid 3
It’s your responsibility as a gamer to be as sadistic as possible. If you want to know what a character is made of, he must suffer intolerable cruelties. Don’t worry, he can take it; he’s designed to take it. But
Darwinian Difficulty in Metal Gear Solid 3
It’s your responsibility as a gamer to be as sadistic as possible. If you want to know what a character is made of, he must suffer intolerable cruelties. Don’t worry, he can take it; he’s designed to take it. But
Being the Enemy: The Darkspawn Chronicles
Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the
Being the Enemy: The Darkspawn Chronicles
Do what I say. As I cut their throats, I never thought of them in pain. The Darkspawn were an ever-constant threat to my team and I slew them by the hundreds. Throughout Dragon Age: Origins, they were just the
How You Got Videogames Wrong #4: "Your Games Just Suck"
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking how ideas change, and how we should be careful
How You Got Videogames Wrong #4: "Your Games Just Suck"
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking how ideas change, and how we should be careful
After Pressing Start: Prince of Persia 2
The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on
After Pressing Start: Prince of Persia 2
The original Prince of Persia games (Brøderbond) came out way back in the day when software came on floppy discs. Hey kids, do you even know what a floppy disc is? It’s the kind of disc cavemen used to install CavePaint on
While some fight real wars the rest of us play fake ones
The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs. We attend to these fictionalized
While some fight real wars the rest of us play fake ones
The drums of war are beating but many people are too far removed to hear them. Many of us would rather play another round of Modern Warfare or Battlefield than pay attention to foreign affairs. We attend to these fictionalized