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This Too Shall Push – A History of Starting

Last May, Luke Plunkett over at Kotaku had this to say regarding the “forgotten art” of title screens: Featuring big artwork and even bigger titles, it had to capture everything the game stood for. Everything it was about. Everything it

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This Too Shall Push – A History of Starting

Last May, Luke Plunkett over at Kotaku had this to say regarding the “forgotten art” of title screens: Featuring big artwork and even bigger titles, it had to capture everything the game stood for. Everything it was about. Everything it

/ 4 Comments

Dreaming in Pixels: On 'Level Up', The Comic by Gene Luen Yang

To provide that boy with the life he has, I’ve had to eat much bitterness. He must learn to do the same. How will a video game teach him to eat bitterness? Meet Dennis Ouyang’s parents. If you’re a first

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Dreaming in Pixels: On 'Level Up', The Comic by Gene Luen Yang

To provide that boy with the life he has, I’ve had to eat much bitterness. He must learn to do the same. How will a video game teach him to eat bitterness? Meet Dennis Ouyang’s parents. If you’re a first

/ Comments Off on Dreaming in Pixels: On 'Level Up', The Comic by Gene Luen Yang

Terraria 1.0.4 patch is live!

As a Terraria junkie I feel it is my duty to keep you all informed, and I apologize for not reporting on the 1.0.3 patch when it hit. This latest update brings many new additions to the game, fixes the

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Terraria 1.0.4 patch is live!

As a Terraria junkie I feel it is my duty to keep you all informed, and I apologize for not reporting on the 1.0.3 patch when it hit. This latest update brings many new additions to the game, fixes the

/ Comments Off on Terraria 1.0.4 patch is live!

Visible Puppeteers

Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect

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Visible Puppeteers

Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect

/ 5 Comments

Have A Fantasy? You Might Help Polymorphous Perversity

Polymorphous Perversity is the upcoming controversial RPG currently in development by Nicolau Chaud. Progress on development is going slowly but surely, by the looks of it. One may note that the development blog has a curious page titled “Bathroom Wall.”

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Have A Fantasy? You Might Help Polymorphous Perversity

Polymorphous Perversity is the upcoming controversial RPG currently in development by Nicolau Chaud. Progress on development is going slowly but surely, by the looks of it. One may note that the development blog has a curious page titled “Bathroom Wall.”

/ Comments Off on Have A Fantasy? You Might Help Polymorphous Perversity

Playing to Pay: PLEX in EVE Online

Don’t you wish that you could pay for an MMO with in game currency? Player A says I’m an epic level elf cleric, I’m leader of the top guild on my server, and if I want it to stay that

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Playing to Pay: PLEX in EVE Online

Don’t you wish that you could pay for an MMO with in game currency? Player A says I’m an epic level elf cleric, I’m leader of the top guild on my server, and if I want it to stay that

/ One Comment

JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

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JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

/ 5 Comments

Roundup of Unusual Size: A movie tie-in ARG that helps science, and a few belabored Biblical metaphors

Nightmare Mode is republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by site friend, Kris Ligman. It’s like Critical Distance, except we post on the six days of the week that Ben Abraham doesn’t, and

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Roundup of Unusual Size: A movie tie-in ARG that helps science, and a few belabored Biblical metaphors

Nightmare Mode is republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by site friend, Kris Ligman. It’s like Critical Distance, except we post on the six days of the week that Ben Abraham doesn’t, and

/ One Comment

Roundup of Unusual Size: Tropebusting, Fan Portals and the Seven Pillars of Game Design (Now with more Nightmare Mode!)

Preface: starting today, Nightmare Mode will be republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by Nightmare Mode’s friend, Kris Ligman. I hope you enjoy them as much as I do, and, if you’re curious

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Roundup of Unusual Size: Tropebusting, Fan Portals and the Seven Pillars of Game Design (Now with more Nightmare Mode!)

Preface: starting today, Nightmare Mode will be republishing Dire Critic’s ‘Roundup of Unusual Size’, a collection of links put together by Nightmare Mode’s friend, Kris Ligman. I hope you enjoy them as much as I do, and, if you’re curious

/ Comments Off on Roundup of Unusual Size: Tropebusting, Fan Portals and the Seven Pillars of Game Design (Now with more Nightmare Mode!)

On Air Pressure

This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes

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On Air Pressure

This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes

/ One Comment