Opinion

The 2D Frontier: A Review of Life in Terraria

It’s hard to talk about Terraria without mentioning Minecraft, so lets get that out of the way right quick shall we? Like Minecraft, Terraria is an open world where the player has the ability to build upon and alter the

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The 2D Frontier: A Review of Life in Terraria

It’s hard to talk about Terraria without mentioning Minecraft, so lets get that out of the way right quick shall we? Like Minecraft, Terraria is an open world where the player has the ability to build upon and alter the

/ 2 Comments

Are Difficulty Settings Necessary?

The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that

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Are Difficulty Settings Necessary?

The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that

/ 2 Comments

The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

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The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

/ Comments Off on The Difference Between "Hard" and "Frustrating"

Right in Front of Your Face

Elitism still is the big divide. It’s the biggest obstacle facing games today. Elitism is the belief that some individuals, who form an elite — a select group of people with intellect, wealth, specialized training or experience, or other distinctive

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Right in Front of Your Face

Elitism still is the big divide. It’s the biggest obstacle facing games today. Elitism is the belief that some individuals, who form an elite — a select group of people with intellect, wealth, specialized training or experience, or other distinctive

/ 5 Comments

Surviving The Horror: Dead Space 2's Hard Core Difficulty

When humans get scared, our bodies prepare to take action. Adrenaline courses through our systems, our heart rates skyrocket, and certain bodily functions like digestion get suspended entirely. This is commonly known as the body’s “fight or flight” response. But

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Surviving The Horror: Dead Space 2's Hard Core Difficulty

When humans get scared, our bodies prepare to take action. Adrenaline courses through our systems, our heart rates skyrocket, and certain bodily functions like digestion get suspended entirely. This is commonly known as the body’s “fight or flight” response. But

/ 2 Comments

Backlash

Human beings have an interesting reaction to Things That Are Good. Instead of loving them and appreciating them for what they are, we tend towards finding flaws, looking at the things that don’t stick. We say we want something brilliant,

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Backlash

Human beings have an interesting reaction to Things That Are Good. Instead of loving them and appreciating them for what they are, we tend towards finding flaws, looking at the things that don’t stick. We say we want something brilliant,

/ 7 Comments

REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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Looking For Conspiracy In The Dream Machine

Just one disclaimer here: I don’t really play point and click adventure games. My only other experience with the genre is Machinarium. Also…major spoilers for the first chapter of The Dream Machine. Okay, now that that’s out of the way,

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Looking For Conspiracy In The Dream Machine

Just one disclaimer here: I don’t really play point and click adventure games. My only other experience with the genre is Machinarium. Also…major spoilers for the first chapter of The Dream Machine. Okay, now that that’s out of the way,

/ One Comment

LA Noire First Impressions

Despite being only about an hour and a half into LA Noire, boy has the game got me thinkin’ about a million things already. So here’s my gift to you guys: a bunch of disjointed, but hopefully interesting, thoughts! I

/ One Comment

LA Noire First Impressions

Despite being only about an hour and a half into LA Noire, boy has the game got me thinkin’ about a million things already. So here’s my gift to you guys: a bunch of disjointed, but hopefully interesting, thoughts! I

/ One Comment

Why Fight When You Can Run?

It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games

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Why Fight When You Can Run?

It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games

/ Comments Off on Why Fight When You Can Run?