Interviews
Mode 7 (Frozen Synapse) Interview
Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part
Mode 7 (Frozen Synapse) Interview
Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
Your Homosexual Lover Is In Another Castle – A Year of Interviews With Jeffrey Auburn, #1
BY ERIC LOCKABY FEB In the icy heliopause between Jeffrey Auburn’s kitchen window and the antique Arvin buzzing at our feet, I can’t help but wonder if maybe he’s just full of shit. “We’re not artists,” he says,
Your Homosexual Lover Is In Another Castle – A Year of Interviews With Jeffrey Auburn, #1
BY ERIC LOCKABY FEB In the icy heliopause between Jeffrey Auburn’s kitchen window and the antique Arvin buzzing at our feet, I can’t help but wonder if maybe he’s just full of shit. “We’re not artists,” he says,
Interview With Zack Finfrock of Fallout: Nuka Break
A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of
Interview With Zack Finfrock of Fallout: Nuka Break
A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of
Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold
Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed
Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold
Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed
Firefall: A Q&A With Red 5 Studios
Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the
Firefall: A Q&A With Red 5 Studios
Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the
Interview With Eitanya
Have you ever wanted to cuddle up with your favorite character only to discover hugging the game box or dvd case is just uncomfortable and not very fullfilling? Then you need to drop Eitanya an e-mail. Her plush version of
Interview With Eitanya
Have you ever wanted to cuddle up with your favorite character only to discover hugging the game box or dvd case is just uncomfortable and not very fullfilling? Then you need to drop Eitanya an e-mail. Her plush version of
Interview With Christine Love
I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the
Interview With Christine Love
I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on
Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity
Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a
Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity
Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a