Feature

After Pressing Start: Majora's Mask

The Legend of Zelda: Majora’s Mask is, to this day, one of the strangest, most unique titles in The Legend of Zelda series. There is no princess to rescue, no Ganondorf to defeat, no Hyrule to voyage through and defend.

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After Pressing Start: Majora's Mask

The Legend of Zelda: Majora’s Mask is, to this day, one of the strangest, most unique titles in The Legend of Zelda series. There is no princess to rescue, no Ganondorf to defeat, no Hyrule to voyage through and defend.

/ 3 Comments

Surviving Day Z: 10 tips that will save your life

The world of Day Z is a cruel one — so unpredictable and so volatile that even a seasoned veteran will hit the deck at the sound of a gunshot in the distance. Beginners have it even worse. In most

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Surviving Day Z: 10 tips that will save your life

The world of Day Z is a cruel one — so unpredictable and so volatile that even a seasoned veteran will hit the deck at the sound of a gunshot in the distance. Beginners have it even worse. In most

/ Comments Off on Surviving Day Z: 10 tips that will save your life

Indie Devs vs New Games Journalism [Feedback Loop]

The last year has seen the rise of the independent developer as hero. Does this growing consideration of the developer challenge an eight-year-running trend in game journalism?

The explosion of commercially accessible independent games on platforms like Steam or XBLA have introduced us to a new successful and far more accessible generation of game developers. These new indie game dev stars have induced a change in the approach of some game reviewers. A change brought to the forefront in Walter Garrett Mitchell’s piece on The Escapist, “Alfred Hitchcock Would Make Good Games.”

Mitchell’s focus on the developer is entirely unlike the experience-focused New Games Journalism style proposed in 2004 by Kieron Gillen. That experiential style has more recently been popularized by Zero Punctuation, the rest of The Escapist, @Play, and a variety of other reviews that approached games based on how they played, instead of how people created them.

/ 6 Comments

Indie Devs vs New Games Journalism [Feedback Loop]

The last year has seen the rise of the independent developer as hero. Does this growing consideration of the developer challenge an eight-year-running trend in game journalism?

The explosion of commercially accessible independent games on platforms like Steam or XBLA have introduced us to a new successful and far more accessible generation of game developers. These new indie game dev stars have induced a change in the approach of some game reviewers. A change brought to the forefront in Walter Garrett Mitchell’s piece on The Escapist, “Alfred Hitchcock Would Make Good Games.”

Mitchell’s focus on the developer is entirely unlike the experience-focused New Games Journalism style proposed in 2004 by Kieron Gillen. That experiential style has more recently been popularized by Zero Punctuation, the rest of The Escapist, @Play, and a variety of other reviews that approached games based on how they played, instead of how people created them.

/ 6 Comments

How Lone Survivor Gets Horror Right

‘Fear is only as deep as the mind allows’. This short Japanese proverb that I pilfered from the putrid bowels of the internet provides us with an insight into the nature of fear. It’s the mind that is the driving

/ 3 Comments

How Lone Survivor Gets Horror Right

‘Fear is only as deep as the mind allows’. This short Japanese proverb that I pilfered from the putrid bowels of the internet provides us with an insight into the nature of fear. It’s the mind that is the driving

/ 3 Comments

Diablonomics: How Diablo 3's Auction House Makes It Feel Pointless

  Enjoying Diablo 3 too much to bother with the Auction House yet? Heard some of the stories about the things you can find on the Auction House? Wondering whether or not you should check it out? DON’T DO IT.

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Diablonomics: How Diablo 3's Auction House Makes It Feel Pointless

  Enjoying Diablo 3 too much to bother with the Auction House yet? Heard some of the stories about the things you can find on the Auction House? Wondering whether or not you should check it out? DON’T DO IT.

/ 35 Comments

Welcome to the Jungle: 10 Tips for Intermediate LoL Players

Beyond the stability of the lanes is the jungle: a maze of trees populated by monsters and the fools crazy enough to hunt them. These “junglers” have given up the steady cash flow of the lanes for the freedom to

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Welcome to the Jungle: 10 Tips for Intermediate LoL Players

Beyond the stability of the lanes is the jungle: a maze of trees populated by monsters and the fools crazy enough to hunt them. These “junglers” have given up the steady cash flow of the lanes for the freedom to

/ One Comment

After Pressing Start: Sonic Adventure 2

Our patience for entertainment wanes as we get older, leading to plenty of frustration from the inevitable “right in the childhood” moments when we open the ol’ nostalgia box only to discover that Kingdom Hearts wasn’t the narrative masterpiece we thought it was at age thirteen. Sometimes I wonder if it’s better that I don’t find out whether Austin Powers was actually funny or the possibility that Sonic Adventure 2 doesn’t deserve the praise I gave it as a kid. This is a story about the latter.

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After Pressing Start: Sonic Adventure 2

Our patience for entertainment wanes as we get older, leading to plenty of frustration from the inevitable “right in the childhood” moments when we open the ol’ nostalgia box only to discover that Kingdom Hearts wasn’t the narrative masterpiece we thought it was at age thirteen. Sometimes I wonder if it’s better that I don’t find out whether Austin Powers was actually funny or the possibility that Sonic Adventure 2 doesn’t deserve the praise I gave it as a kid. This is a story about the latter.

/ 3 Comments

How You Got Videogames Wrong: Your Brain is a Bad Game

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month, a three-part series that seeks to comprehend your comprehending.   INTRO Here’s

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How You Got Videogames Wrong: Your Brain is a Bad Game

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month, a three-part series that seeks to comprehend your comprehending.   INTRO Here’s

/ Comments Off on How You Got Videogames Wrong: Your Brain is a Bad Game

A Life of Game Design: An Interview with The Real Texas' Calvin French

  With the release of The Real Texas, developer Calvin French—a.k.a. Kitty Lambda Games—has had his first real taste of commercial and critical success. The game garnered positive coverage on Destructoid and our very own site, and while it hasn’t

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A Life of Game Design: An Interview with The Real Texas' Calvin French

  With the release of The Real Texas, developer Calvin French—a.k.a. Kitty Lambda Games—has had his first real taste of commercial and critical success. The game garnered positive coverage on Destructoid and our very own site, and while it hasn’t

/ One Comment

Masquerade: Ballad of the Pyro and what lies behind the mask

A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained

/ 5 Comments

Masquerade: Ballad of the Pyro and what lies behind the mask

A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained

/ 5 Comments