Feature
Space Pirates and Zombies: Impressions Part II
Don’t know what S.P.A.Z. is? Then clearly you didn’t read Part 1 of my impressions on the beta! Check it out here! Space Pirates and Zombies is a massive game. I know I said that last time I talked about
Space Pirates and Zombies: Impressions Part II
Don’t know what S.P.A.Z. is? Then clearly you didn’t read Part 1 of my impressions on the beta! Check it out here! Space Pirates and Zombies is a massive game. I know I said that last time I talked about
Firefall: A Q&A With Red 5 Studios
Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the
Firefall: A Q&A With Red 5 Studios
Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the
E3 Pr3dictions
In the cold, dystopian future where all e’s are replaced by 3’s, E3 will be a number: 33. Which will be correct in the year 2028, but this is not that year. This is E3 the sixteenth, which does not
E3 Pr3dictions
In the cold, dystopian future where all e’s are replaced by 3’s, E3 will be a number: 33. Which will be correct in the year 2028, but this is not that year. This is E3 the sixteenth, which does not
Toys, Simulations and Stories I. Simulations
One of the most noticeable and surprising problems with the study of video games (and interactive media in general) is the difficulty to describe their place in society. In general, there are three broad approaches to this question. Some
Toys, Simulations and Stories I. Simulations
One of the most noticeable and surprising problems with the study of video games (and interactive media in general) is the difficulty to describe their place in society. In general, there are three broad approaches to this question. Some
The Price of Failure
Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,
The Price of Failure
Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,
Space Pirates and Zombies: Impressions
Space Pirates and Zombies is obviously a labor of love, even if you don’t know the story behind the two man development team who brought this game to life. From the rather beautiful backdrops to the smallest detail, the game
Space Pirates and Zombies: Impressions
Space Pirates and Zombies is obviously a labor of love, even if you don’t know the story behind the two man development team who brought this game to life. From the rather beautiful backdrops to the smallest detail, the game
The 2D Frontier: A Review of Life in Terraria
It’s hard to talk about Terraria without mentioning Minecraft, so lets get that out of the way right quick shall we? Like Minecraft, Terraria is an open world where the player has the ability to build upon and alter the
The 2D Frontier: A Review of Life in Terraria
It’s hard to talk about Terraria without mentioning Minecraft, so lets get that out of the way right quick shall we? Like Minecraft, Terraria is an open world where the player has the ability to build upon and alter the
On Air Pressure
This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes
On Air Pressure
This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes
Minecraft and Materialism Part 4
With the construction of the Mandala about to begin it is important that I gain an understanding of the Buddhist teachings and philosophies that serve as an inspiration for the project. How can I fully grasp what it is that
Minecraft and Materialism Part 4
With the construction of the Mandala about to begin it is important that I gain an understanding of the Buddhist teachings and philosophies that serve as an inspiration for the project. How can I fully grasp what it is that
Are Difficulty Settings Necessary?
The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that
Are Difficulty Settings Necessary?
The pursuit of a challenge can be a driving force in life. The accomplishment of something thought to be unobtainable has a certain allure which some find irresistible. Game designers tend to play off of this concept, creating challenges that