Feature

Toys, Simulations and Stories II. Toys

While most early computational devices were almost exclusively used for military and academic purposes, it is important to note Spacewar! became available in 1962 and Tennis For Two was developed in 1958 (for those unfamiliar, Tennis For Two was a

/ Comments Off on Toys, Simulations and Stories II. Toys

Toys, Simulations and Stories II. Toys

While most early computational devices were almost exclusively used for military and academic purposes, it is important to note Spacewar! became available in 1962 and Tennis For Two was developed in 1958 (for those unfamiliar, Tennis For Two was a

/ Comments Off on Toys, Simulations and Stories II. Toys

Ninety Percent

I’ve often heard it said when describing games like LittleBigPlanet and Spore that user-created content makes a poor foundation on which to build a game. There’s a certain element of truth to this, which can be explained by an old

/ 2 Comments

Ninety Percent

I’ve often heard it said when describing games like LittleBigPlanet and Spore that user-created content makes a poor foundation on which to build a game. There’s a certain element of truth to this, which can be explained by an old

/ 2 Comments

What We Want To See In Persona 5

Persona 4, a god amongst games, came out three years ago. Catherine, the title which the Persona team has been working on since then, is finished. This means but one thing–or so we hope–it’s only a matter of time until

/ 6 Comments

What We Want To See In Persona 5

Persona 4, a god amongst games, came out three years ago. Catherine, the title which the Persona team has been working on since then, is finished. This means but one thing–or so we hope–it’s only a matter of time until

/ 6 Comments

Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

    Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed

/ Comments Off on Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

    Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed

/ Comments Off on Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

Visible Puppeteers

Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect

/ 5 Comments

Visible Puppeteers

Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect

/ 5 Comments

3 Days After Wii U's Announcement, Its Future Already Looks Bleak

 Preface: Already, I know a lot of you will say it’s far too early to make the bold claim my headline infers. “The console isn’t coming out for another year at the earliest. A lot can change in 12-18

/ 5 Comments

3 Days After Wii U's Announcement, Its Future Already Looks Bleak

 Preface: Already, I know a lot of you will say it’s far too early to make the bold claim my headline infers. “The console isn’t coming out for another year at the earliest. A lot can change in 12-18

/ 5 Comments

Playing to Pay: PLEX in EVE Online

Don’t you wish that you could pay for an MMO with in game currency? Player A says I’m an epic level elf cleric, I’m leader of the top guild on my server, and if I want it to stay that

/ One Comment

Playing to Pay: PLEX in EVE Online

Don’t you wish that you could pay for an MMO with in game currency? Player A says I’m an epic level elf cleric, I’m leader of the top guild on my server, and if I want it to stay that

/ One Comment

The Potential of Movement

If there was a theme of this year’s E3, it was pure potential. Developers one and all offered us lots of what ifs and hypotheticals, a shining glimpse of what the future could be that they then greedily snatched back,

/ Comments Off on The Potential of Movement

The Potential of Movement

If there was a theme of this year’s E3, it was pure potential. Developers one and all offered us lots of what ifs and hypotheticals, a shining glimpse of what the future could be that they then greedily snatched back,

/ Comments Off on The Potential of Movement

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer

Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

/ 5 Comments

Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

/ 5 Comments