Feature
Latent Intricacy
Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss
Latent Intricacy
Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss
Toys, Simulations and Stories III: Stories
It is 2011. We’re a stone’s throw from a hypothetical apocalypse, video games are virtually everywhere and most of them attempt to tell us stories. This approach has progressed much further than digital toys and has much broader appeal than
Toys, Simulations and Stories III: Stories
It is 2011. We’re a stone’s throw from a hypothetical apocalypse, video games are virtually everywhere and most of them attempt to tell us stories. This approach has progressed much further than digital toys and has much broader appeal than
Jamestown Review
Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on
Jamestown Review
Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on
Space Pirates and Zombies: Impressions Part III
Man, that Space Pirates and Zombies game is something else, right? What? You don’t know what I’m talking about? Sounds like you better read PART 1 and PART 2 of my time with SPAZ then! When last we met, I
Space Pirates and Zombies: Impressions Part III
Man, that Space Pirates and Zombies game is something else, right? What? You don’t know what I’m talking about? Sounds like you better read PART 1 and PART 2 of my time with SPAZ then! When last we met, I
This Terrarian Life Part 2
Death is an ever present force in our lives. The specter of death is enough to keep us from doing stupid, life threatening things. It’s the reason we don’t walk out into traffic, drink from the funny shaped bottles
This Terrarian Life Part 2
Death is an ever present force in our lives. The specter of death is enough to keep us from doing stupid, life threatening things. It’s the reason we don’t walk out into traffic, drink from the funny shaped bottles
Interview With Zack Finfrock of Fallout: Nuka Break
A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of
Interview With Zack Finfrock of Fallout: Nuka Break
A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of
Bonding with a Garden Gnome
The “Little Rocket Man” achievement in Half-Life 2: Episode 2 is a unique affair rarely seen in games. Released in 2007, Half-Life 2: Episode 2 is the rush to White Forest to launch a missile into space to stop the
Bonding with a Garden Gnome
The “Little Rocket Man” achievement in Half-Life 2: Episode 2 is a unique affair rarely seen in games. Released in 2007, Half-Life 2: Episode 2 is the rush to White Forest to launch a missile into space to stop the
Telling Your Story Despite the Gamers
The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my
Telling Your Story Despite the Gamers
The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my
Review: Frozen Synapse
Frozen Synapse is best described as a top-down turn-based tactical shooter….yeah. Kinda like a mix between Rainbow Six and Counter-Strike. It was produced by a small British indie developer, Mode 7 Games, whose only previous escapade in the video games
Review: Frozen Synapse
Frozen Synapse is best described as a top-down turn-based tactical shooter….yeah. Kinda like a mix between Rainbow Six and Counter-Strike. It was produced by a small British indie developer, Mode 7 Games, whose only previous escapade in the video games
Dead Space 2 and the value of multiple simultaneous perspectives
By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.
Dead Space 2 and the value of multiple simultaneous perspectives
By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.