Feature
This Too Shall Push – A History of Starting
Last May, Luke Plunkett over at Kotaku had this to say regarding the “forgotten art” of title screens: Featuring big artwork and even bigger titles, it had to capture everything the game stood for. Everything it was about. Everything it
This Too Shall Push – A History of Starting
Last May, Luke Plunkett over at Kotaku had this to say regarding the “forgotten art” of title screens: Featuring big artwork and even bigger titles, it had to capture everything the game stood for. Everything it was about. Everything it
The Cold Season: Iron Grip: Warlord
The Cold Season is an exploration of independent video game Iron Grip: Warlord, a FPS/Tower Defense hybrid available via Steam et al. It’s quite good, and worth checking out, especially if you have friends to play it with. This is
The Cold Season: Iron Grip: Warlord
The Cold Season is an exploration of independent video game Iron Grip: Warlord, a FPS/Tower Defense hybrid available via Steam et al. It’s quite good, and worth checking out, especially if you have friends to play it with. This is
LAST WINDOW: THE SECRET OF CAPE WEST – Review
Mysteries pile up, crimes may occur, but Kyle Hyde is always ready! Ready to sell cleaning products, do the crosswords, play pool and, of course, hear about all your life’s problems! LAST WINDOW: THE SECRET OF CAPE WEST is a
LAST WINDOW: THE SECRET OF CAPE WEST – Review
Mysteries pile up, crimes may occur, but Kyle Hyde is always ready! Ready to sell cleaning products, do the crosswords, play pool and, of course, hear about all your life’s problems! LAST WINDOW: THE SECRET OF CAPE WEST is a
Infested Planet Preview
Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before. There are no resources to harvest. You start with all of your
Infested Planet Preview
Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before. There are no resources to harvest. You start with all of your
Ban It! A Look At Why Games May Not Involve Contemporary Conflicts
Games that try to highlight current conflicts through games should be appreciated as legetimate attempts at artistic vision, but unfortunately such attempts have rarely been met with joy and open arms, more often the opposite, i.e. exasperated criticism and closed
Ban It! A Look At Why Games May Not Involve Contemporary Conflicts
Games that try to highlight current conflicts through games should be appreciated as legetimate attempts at artistic vision, but unfortunately such attempts have rarely been met with joy and open arms, more often the opposite, i.e. exasperated criticism and closed
Spoiled Novelty: Mechanical Spoilers
Games aren’t new anymore. They don’t surprise us. The common thesis around the internet is that there’s nothing new in games because developers are creatively bankrupt. There are no new ideas because no one has any except for independent developers;
Spoiled Novelty: Mechanical Spoilers
Games aren’t new anymore. They don’t surprise us. The common thesis around the internet is that there’s nothing new in games because developers are creatively bankrupt. There are no new ideas because no one has any except for independent developers;
Never Say Never: Xenoblade and The Last Story
Anyone who’s ever cared about Japanese games featuring effeminate men with ludicrously oversized swords has been following the saga of Xenoblade and The Last Story. Nintendo has had an on-again, off-again affair with localizing these two titles from prominent studios
Never Say Never: Xenoblade and The Last Story
Anyone who’s ever cared about Japanese games featuring effeminate men with ludicrously oversized swords has been following the saga of Xenoblade and The Last Story. Nintendo has had an on-again, off-again affair with localizing these two titles from prominent studios
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
Unspoken Word – Journey and Communication
Journey’s faceless protagonist will be many things—a hero returning home; a queen in exile; a poet passing into death—all inventions of the individual player. And yet, in our endeavors across this alien desert, this mellifluous proof of the violence of
Unspoken Word – Journey and Communication
Journey’s faceless protagonist will be many things—a hero returning home; a queen in exile; a poet passing into death—all inventions of the individual player. And yet, in our endeavors across this alien desert, this mellifluous proof of the violence of
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of