Feature
An Experimental Journey – A Closed World Review
Contains extremely (!!!) heavy narrative spoilers for A Closed World. ——————– The portrayal of deviators from the sexual norm in the realm of video games is rarely a flattering one. Either they’re stereotypically fabulous, or they’re sexually dominating in some
An Experimental Journey – A Closed World Review
Contains extremely (!!!) heavy narrative spoilers for A Closed World. ——————– The portrayal of deviators from the sexual norm in the realm of video games is rarely a flattering one. Either they’re stereotypically fabulous, or they’re sexually dominating in some
When Mini Games Get Big
I play Sonic Adventure 2 for the tamogatchi-esque Chao raising. I play Final Fantasy for Triple Triad and for Blitzball. I play Rogue Galaxy for Insectron. If I were to type the words “mini-game” (hey, I did it!), your reaction
When Mini Games Get Big
I play Sonic Adventure 2 for the tamogatchi-esque Chao raising. I play Final Fantasy for Triple Triad and for Blitzball. I play Rogue Galaxy for Insectron. If I were to type the words “mini-game” (hey, I did it!), your reaction
Sequels That Should Have Been: Arcanum: Of Steamworks and Magick Obscurer
Nobody makes steampunk games. No one. One of fantasy literature’s most venerable settings, the magical world on the brink of industrial revolution, has produced a scant sixty one games worthy of mention on Wikipedia, and some of these are huge
Sequels That Should Have Been: Arcanum: Of Steamworks and Magick Obscurer
Nobody makes steampunk games. No one. One of fantasy literature’s most venerable settings, the magical world on the brink of industrial revolution, has produced a scant sixty one games worthy of mention on Wikipedia, and some of these are huge
Radical Gaming Blues
What Games Are recently published an article about the idea of games being radical. Their conclusion—that games aren’t there yet—isn’t, itself, radical. They claim, however, that games are on their way to becoming less conservative, that the only barrier towards
Radical Gaming Blues
What Games Are recently published an article about the idea of games being radical. Their conclusion—that games aren’t there yet—isn’t, itself, radical. They claim, however, that games are on their way to becoming less conservative, that the only barrier towards
Xotic Review
I was fortunate enough to have a small amount of overlap with the now endangered species known as arcade cabinets. Mind you, I’m not so old that I got to marvel at the majesty of their golden age, but some
Xotic Review
I was fortunate enough to have a small amount of overlap with the now endangered species known as arcade cabinets. Mind you, I’m not so old that I got to marvel at the majesty of their golden age, but some
When War Was Fun: A Battlefield 1942 Retrospective
It’s 2002, and I’m gazing in rapt attention at my monitor, a friend looking over my shoulder. It’s 1943, and I’m piloting a fully-loaded landing craft towards the Japanese air base on Wake Island. I wince as a Japanese fighter
When War Was Fun: A Battlefield 1942 Retrospective
It’s 2002, and I’m gazing in rapt attention at my monitor, a friend looking over my shoulder. It’s 1943, and I’m piloting a fully-loaded landing craft towards the Japanese air base on Wake Island. I wince as a Japanese fighter
Heavenly Sword's Thematic Resonance
(*Heavy spoilers for Heavenly Sword*) Last week I lambasted Ninja Theory’s second major game, Enslaved, for being an unconnected, thematically stupid, waste of potential. What made this failure hit harder than most abysmal failures in the AAA game space was
Heavenly Sword's Thematic Resonance
(*Heavy spoilers for Heavenly Sword*) Last week I lambasted Ninja Theory’s second major game, Enslaved, for being an unconnected, thematically stupid, waste of potential. What made this failure hit harder than most abysmal failures in the AAA game space was
Superbrothers: Sword & Sworcery EP Review
It’s not a game. It’s a “psycho-social audiovisual experiment”. Yeah… anyways… SUPERBROTHERS: SWORD & SWORCERY EP is a videogame developed and published by Superbrothers and Capybara Games for the iPhone and the iPad. The iPad version was played for the
Superbrothers: Sword & Sworcery EP Review
It’s not a game. It’s a “psycho-social audiovisual experiment”. Yeah… anyways… SUPERBROTHERS: SWORD & SWORCERY EP is a videogame developed and published by Superbrothers and Capybara Games for the iPhone and the iPad. The iPad version was played for the
Killing the Character
The moon is high over the Nibenay Basin in the province of Cyrodiil. I am being chased from a cave by an angry Minotaur because I stole an enchanted claymore. I am Raffen Valnyd, a Wood Elf archer with a
Killing the Character
The moon is high over the Nibenay Basin in the province of Cyrodiil. I am being chased from a cave by an angry Minotaur because I stole an enchanted claymore. I am Raffen Valnyd, a Wood Elf archer with a
10 tips and tricks to become a better Gears of War 3 player
To celebrate my recent, and most likely temporary, inauguration into the top 100 ranked King of the Hill in Gears of War 3, I thought I’d share some tips on how to become a better Gears player. I note that
10 tips and tricks to become a better Gears of War 3 player
To celebrate my recent, and most likely temporary, inauguration into the top 100 ranked King of the Hill in Gears of War 3, I thought I’d share some tips on how to become a better Gears player. I note that