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Orcs Must Die Review

I have mixed feelings on the tower defense genre. Traditionally they take place from a perspective set way up in the sky with a path for mobs to travel, and the player can ring that path with towers of various

/ 7 Comments

Orcs Must Die Review

I have mixed feelings on the tower defense genre. Traditionally they take place from a perspective set way up in the sky with a path for mobs to travel, and the player can ring that path with towers of various

/ 7 Comments

What We Want to See in Grand Theft Auto V

The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.

/ 5 Comments

What We Want to See in Grand Theft Auto V

The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.

/ 5 Comments

Slow Times at Paradise City

I arrived late to the party on this game. I’m not normally a racing gamer, I have trouble with the controls and it puts me off the genre. But the Burnout series is one where I’ve always been able to

/ Comments Off on Slow Times at Paradise City

Slow Times at Paradise City

I arrived late to the party on this game. I’m not normally a racing gamer, I have trouble with the controls and it puts me off the genre. But the Burnout series is one where I’ve always been able to

/ Comments Off on Slow Times at Paradise City

From Avatar Clothes to 1-UPs: Why Everything Should Be DLC

  Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human

/ 20 Comments

From Avatar Clothes to 1-UPs: Why Everything Should Be DLC

  Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human

/ 20 Comments

The Ten Greatest Videogame Theme Songs

Everyone likes subjective lists that pretend to be definitive, right? Good! Because here’s another one that is completely objective and does not at all betray my preference for certain types of music. Cataloged here, for your auditory pleasure, are the

/ 8 Comments

The Ten Greatest Videogame Theme Songs

Everyone likes subjective lists that pretend to be definitive, right? Good! Because here’s another one that is completely objective and does not at all betray my preference for certain types of music. Cataloged here, for your auditory pleasure, are the

/ 8 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Donning the Cowl – Arkham City Impressions

Before I played this game, I felt that Rocksteady had managed to perfectly convey the concept of being the Dark Knight in Arkham Asylum. From beatdown badass to super sleuth genius, the player was able to be the goddamn Batman.

/ Comments Off on Donning the Cowl – Arkham City Impressions

Donning the Cowl – Arkham City Impressions

Before I played this game, I felt that Rocksteady had managed to perfectly convey the concept of being the Dark Knight in Arkham Asylum. From beatdown badass to super sleuth genius, the player was able to be the goddamn Batman.

/ Comments Off on Donning the Cowl – Arkham City Impressions

Sequels That Should Have Been: Gladius 2

A long, long time ago, in a galaxy far, far away… There was a time when a game coming from LucasArts didn’t have to be a Star Wars game. It was a time of variety. It was a time of

/ 2 Comments

Sequels That Should Have Been: Gladius 2

A long, long time ago, in a galaxy far, far away… There was a time when a game coming from LucasArts didn’t have to be a Star Wars game. It was a time of variety. It was a time of

/ 2 Comments

Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

/ Comments Off on Preview: The Bridge

Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

/ Comments Off on Preview: The Bridge

Dead Island and Indiscriminate Violence

I stomp my boot against the head of a zombie, and feel its skull slowly pressing in, bending. A split-second later it has exploded in a visceral show of blood-spatter and brain-matter. My pants are soaked in it. Yet I

/ 2 Comments

Dead Island and Indiscriminate Violence

I stomp my boot against the head of a zombie, and feel its skull slowly pressing in, bending. A split-second later it has exploded in a visceral show of blood-spatter and brain-matter. My pants are soaked in it. Yet I

/ 2 Comments