Feature

After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

/ 10 Comments

After Pressing Start: Myst

In the beginning of Myst you don’t know what’s going on. The intro cinematic explains nothing, and you won’t understand what the cinematic’s about until you’ve played the sequel, Riven. All you know at the start of Myst is that

/ 10 Comments

The death and rebirth of Bushido Blade

Given the choice of every fighting game ever made, I’d pick Bushido Blade. The game and its sequel were Squaresoft titles for the original Playstation, and featured poorly voice acted, blocky “samurai” squaring off on areas that probably featured about

/ 2 Comments

The death and rebirth of Bushido Blade

Given the choice of every fighting game ever made, I’d pick Bushido Blade. The game and its sequel were Squaresoft titles for the original Playstation, and featured poorly voice acted, blocky “samurai” squaring off on areas that probably featured about

/ 2 Comments

Testing the Waters: Five Games from the Molydeux Jam

By now you’ve probably heard of What Would Molydeux?, the 48-hour game jam inspired by the tweets of Peter Molyneux impersonator @PeterMolydeux. The concept is brilliant enough to deserve repeating: in late 2009, an anonymous game developer formed the @PeterMolydeux

/ 2 Comments

Testing the Waters: Five Games from the Molydeux Jam

By now you’ve probably heard of What Would Molydeux?, the 48-hour game jam inspired by the tweets of Peter Molyneux impersonator @PeterMolydeux. The concept is brilliant enough to deserve repeating: in late 2009, an anonymous game developer formed the @PeterMolydeux

/ 2 Comments

Serving the douche: When usability trumps character

Oh, I have a partner in this game? Wonderful! You take this, and this, and this, oh I might need this, but take this…. Partners in video games have it rough. They’ve been shafted ever since the palette-swapped Luigi. From

/ 6 Comments

Serving the douche: When usability trumps character

Oh, I have a partner in this game? Wonderful! You take this, and this, and this, oh I might need this, but take this…. Partners in video games have it rough. They’ve been shafted ever since the palette-swapped Luigi. From

/ 6 Comments

Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game

/ Comments Off on Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Previously we lobbied that Mass Effect 3 might be the best sounding game of all time. This is thanks to the bold design decisions of Rob Blake and his audio team at Bioware, who have created a benchmark in game

/ Comments Off on Soundscapes – Interview with Rob Blake, lead audio for Mass Effect 3

Why classic games break the facade of creativity

As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and

/ 12 Comments

Why classic games break the facade of creativity

As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and

/ 12 Comments

In defense of boring

As games move towards noise and thunder, I’m inclined to retreat back into the eye of the storm. I’m retreating to boring games. The action movie palette, often robbed by games, gives us bright lights, flashing pictures, and melodramatic scenes,

/ 4 Comments

In defense of boring

As games move towards noise and thunder, I’m inclined to retreat back into the eye of the storm. I’m retreating to boring games. The action movie palette, often robbed by games, gives us bright lights, flashing pictures, and melodramatic scenes,

/ 4 Comments

How You Got Videogames Wrong: …And film…and music…and literature…etc.

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean

/ 6 Comments

How You Got Videogames Wrong: …And film…and music…and literature…etc.

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean

/ 6 Comments

Allegory of the Citadel

(Mass Effect 3 Spoilers Ahead) “…when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and

/ 2 Comments

Allegory of the Citadel

(Mass Effect 3 Spoilers Ahead) “…when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and

/ 2 Comments

Devil Survivor 2 and the Personafication of MegaTen

For the last few years, the Persona subseries has stood tall as the representative of the Shin Megami Tensei series. Both Shin Megami Tensei: Persona 3 and Shin Megami Tensei: Persona 4 were successes, so why not milk that cow

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Devil Survivor 2 and the Personafication of MegaTen

For the last few years, the Persona subseries has stood tall as the representative of the Shin Megami Tensei series. Both Shin Megami Tensei: Persona 3 and Shin Megami Tensei: Persona 4 were successes, so why not milk that cow

/ 5 Comments