Feature

Feedback Loop: Many choices, or none, make a game.

Is just one choice all it takes to turn a novel into a video game? Before you say yes, consider when a game is created out of many choices and when we are left with none.

Richard Eisenbeis looks at Katawa Shoujo in an April 24 Kotaku article. Eisenbeis holds up the dating sim/visual novel as proof that one choice is all it takes to turn a novel into a game. It is a shallow analysis and the implication that one can stick a choice in a novel and have a game is just false.

If we step away from the screen with only Eisenbeis’s assertion, we lose out on understanding what developers have to do to take a story and turn it interactive.

Creating a good game means understanding the times when a million choices create an interactive work and the instances where no choices are required.

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Feedback Loop: Many choices, or none, make a game.

Is just one choice all it takes to turn a novel into a video game? Before you say yes, consider when a game is created out of many choices and when we are left with none.

Richard Eisenbeis looks at Katawa Shoujo in an April 24 Kotaku article. Eisenbeis holds up the dating sim/visual novel as proof that one choice is all it takes to turn a novel into a game. It is a shallow analysis and the implication that one can stick a choice in a novel and have a game is just false.

If we step away from the screen with only Eisenbeis’s assertion, we lose out on understanding what developers have to do to take a story and turn it interactive.

Creating a good game means understanding the times when a million choices create an interactive work and the instances where no choices are required.

/ Comments Off on Feedback Loop: Many choices, or none, make a game.

"Unlocks" and the gamification of gaming

  “LEVEL THE PLAYING FIELD INSTANTLY!” I blinked. I had just launched Battlefield 3, and for some reason there a pop-up promising me…fairness? “Tired of fighting an uphill battle against Battlefield veterans?” it continued.  “The Ultimate Shortcut Bundle unlocks 119

/ 18 Comments

"Unlocks" and the gamification of gaming

  “LEVEL THE PLAYING FIELD INSTANTLY!” I blinked. I had just launched Battlefield 3, and for some reason there a pop-up promising me…fairness? “Tired of fighting an uphill battle against Battlefield veterans?” it continued.  “The Ultimate Shortcut Bundle unlocks 119

/ 18 Comments

Put Mario back on the slippery slope

We recognize theme with all our senses: the sights, the sounds, the heavy rumble in our hands, the font used to display text. Forgotten in this equation are the game’s mechanics. What the buttons you press do determines how the

/ 2 Comments

Put Mario back on the slippery slope

We recognize theme with all our senses: the sights, the sounds, the heavy rumble in our hands, the font used to display text. Forgotten in this equation are the game’s mechanics. What the buttons you press do determines how the

/ 2 Comments

After Pressing Start: Bioshock's Elevator Pitch

If you go to an entrepreneurship lecture, you are sure to hear about an elevator pitch: the concept of communicating a value proposition to someone in 30 seconds. If you ever meet Bill Gates inside an elevator, you only have

/ 11 Comments

After Pressing Start: Bioshock's Elevator Pitch

If you go to an entrepreneurship lecture, you are sure to hear about an elevator pitch: the concept of communicating a value proposition to someone in 30 seconds. If you ever meet Bill Gates inside an elevator, you only have

/ 11 Comments

Feedback Loop: Playing To Win

I must be one insufferable little prick. As I navigate the Inception-like hallways of Halo: Reach’s Reflection map, a grin spreads slyly across my face. I’m armed only with a DMR, a score of 49 to 49, and a genuine

/ 13 Comments

Feedback Loop: Playing To Win

I must be one insufferable little prick. As I navigate the Inception-like hallways of Halo: Reach’s Reflection map, a grin spreads slyly across my face. I’m armed only with a DMR, a score of 49 to 49, and a genuine

/ 13 Comments

Saints Row the Third: The Dystopian Science Fiction Story You Never Knew

There’s a man that owns half the city. He obtained it all – homes, shops, factories, an airport, and even a nuclear power plant – without a single hint of municipal scrutiny. It wasn’t under the table either, as the

/ One Comment

Saints Row the Third: The Dystopian Science Fiction Story You Never Knew

There’s a man that owns half the city. He obtained it all – homes, shops, factories, an airport, and even a nuclear power plant – without a single hint of municipal scrutiny. It wasn’t under the table either, as the

/ One Comment

I Have Had A Vision: The MMORPG of the future

Let us agree on one thing: fuck yellow exclamation points. You’ve seen them – they lurk above the heads of countless NPCs in countless MMORPGs, signposting quests.  I remember the first time I encountered them, in Lord of the Rings

/ 6 Comments

I Have Had A Vision: The MMORPG of the future

Let us agree on one thing: fuck yellow exclamation points. You’ve seen them – they lurk above the heads of countless NPCs in countless MMORPGs, signposting quests.  I remember the first time I encountered them, in Lord of the Rings

/ 6 Comments

The Campfire: Cardboard politics in Ancient Greece

The best tabletop games make you feel like some scheming politician in a smokey backroom surrounded by your friends and prospective enemies. Everything feels real because everything is: the armies you command aren’t lines of code and pictures but instead

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The Campfire: Cardboard politics in Ancient Greece

The best tabletop games make you feel like some scheming politician in a smokey backroom surrounded by your friends and prospective enemies. Everything feels real because everything is: the armies you command aren’t lines of code and pictures but instead

/ Comments Off on The Campfire: Cardboard politics in Ancient Greece

Losing Your Stride in rComplex

rComplex is a game of running. It’s not about running, it simply is running. Along the way you will jump, and slide, and occasionally shoot, but all these things are extraneous. This is a game of pure drive, where loss

/ 2 Comments

Losing Your Stride in rComplex

rComplex is a game of running. It’s not about running, it simply is running. Along the way you will jump, and slide, and occasionally shoot, but all these things are extraneous. This is a game of pure drive, where loss

/ 2 Comments

Fez's shifting genres

There’s a quote from Roger Ebert’s review of Bad Lieutenant: Port of Call New Orleans which goes: “It’s not what a movie is about, it’s how it is about it.” It sums up perfectly how I feel about the alarmingly

/ 5 Comments

Fez's shifting genres

There’s a quote from Roger Ebert’s review of Bad Lieutenant: Port of Call New Orleans which goes: “It’s not what a movie is about, it’s how it is about it.” It sums up perfectly how I feel about the alarmingly

/ 5 Comments