Feature

Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

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Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

/ Comments Off on Waiting to Respawn: Don't Take The Story Out of Multiplayer

REVIEW TO THE DEATH: Analogue: A Hate Story  vs. Super Deep Throat

    Cut to the chase and call Analogue: A Hate Story and Super Deep Throat companion pieces. The first, Christine Love’s newest femi-techno product o’ praise; the second, a game about having sex with women’s mouths. Yet, despite this

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REVIEW TO THE DEATH: Analogue: A Hate Story  vs. Super Deep Throat

    Cut to the chase and call Analogue: A Hate Story and Super Deep Throat companion pieces. The first, Christine Love’s newest femi-techno product o’ praise; the second, a game about having sex with women’s mouths. Yet, despite this

/ Comments Off on REVIEW TO THE DEATH: Analogue: A Hate Story  vs. Super Deep Throat

Crysis, The Almost-Sandbox-Style Shooter

  Last week I went skydiving with my friends. We were headed towards the tropical Lingshan Islands, to be specific. After a brief pep-talk on the plane, we took the inevitable leap of faith and plummeted through the night sky.

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Crysis, The Almost-Sandbox-Style Shooter

  Last week I went skydiving with my friends. We were headed towards the tropical Lingshan Islands, to be specific. After a brief pep-talk on the plane, we took the inevitable leap of faith and plummeted through the night sky.

/ Comments Off on Crysis, The Almost-Sandbox-Style Shooter

The Transphobia At Atlus Needs To Stop

Trans characters have little of what could be considered a history in games. There are examples, here and there, but they’re very clearly the exception. They’re obscure cases to be looked for. However, Atlus is fairly unique in being one

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The Transphobia At Atlus Needs To Stop

Trans characters have little of what could be considered a history in games. There are examples, here and there, but they’re very clearly the exception. They’re obscure cases to be looked for. However, Atlus is fairly unique in being one

/ 66 Comments

That joke isn't funny anymore

Video games aren’t good at making you laugh. They aren’t because, in a video game, you’re supposed to make yourself laugh. Sure, they can have lines that make you chuckle. They can employ absurd sight gags. But the games that

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That joke isn't funny anymore

Video games aren’t good at making you laugh. They aren’t because, in a video game, you’re supposed to make yourself laugh. Sure, they can have lines that make you chuckle. They can employ absurd sight gags. But the games that

/ Comments Off on That joke isn't funny anymore

The Weight Of Failure: A Close Reading of The Darkness II

[This discussion centers around the ending of The Darkness II. Spoilers aplenty. Proceed at your own risk.] Doctor Vic says, “You die here, you are really dead. It’s over.” A disgruntled Jackie Estacado stands at the edge of a rooftop,

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The Weight Of Failure: A Close Reading of The Darkness II

[This discussion centers around the ending of The Darkness II. Spoilers aplenty. Proceed at your own risk.] Doctor Vic says, “You die here, you are really dead. It’s over.” A disgruntled Jackie Estacado stands at the edge of a rooftop,

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How Video Games arrived

Some may say a lot of gamers are like me: a varyingly unemployed twenty-five year old who grew up on X-Men cartoons, Super Nintendo video games, and fruit roll-ups. As a generation we saw movies like Clerks and we envied

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How Video Games arrived

Some may say a lot of gamers are like me: a varyingly unemployed twenty-five year old who grew up on X-Men cartoons, Super Nintendo video games, and fruit roll-ups. As a generation we saw movies like Clerks and we envied

/ 2 Comments

After Pressing Start: On the Docks of Shadow Moses

The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far

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After Pressing Start: On the Docks of Shadow Moses

The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far

/ Comments Off on After Pressing Start: On the Docks of Shadow Moses

Afterlife: Beyond Mere Death In Games

People have a hard time dealing with death. We don’t just grieve over lost loved ones: we mourn complete strangers and celebrities we’ve never even met. Death is a subject that is difficult to approach, so it’s unsurprising that game developers have incorporated death in a way that is either crass, facile or both.

Games don’t really have ‘death’ in the sense of finality: it’s just one long stream of life, punctuated by save points to which we can rewind after a mistake. Narratively, the only universe that exists is the one where we played perfectly. What could be more fake, hollow and unrealistic than a perfect life? Games should be able to give us new perspectives on life, rather than conforming to ideal ones.

/ 2 Comments

Afterlife: Beyond Mere Death In Games

People have a hard time dealing with death. We don’t just grieve over lost loved ones: we mourn complete strangers and celebrities we’ve never even met. Death is a subject that is difficult to approach, so it’s unsurprising that game developers have incorporated death in a way that is either crass, facile or both.

Games don’t really have ‘death’ in the sense of finality: it’s just one long stream of life, punctuated by save points to which we can rewind after a mistake. Narratively, the only universe that exists is the one where we played perfectly. What could be more fake, hollow and unrealistic than a perfect life? Games should be able to give us new perspectives on life, rather than conforming to ideal ones.

/ 2 Comments

The Campfire presents: The Nutcracker

The Campfire is a new column where we regale you with tales of our video game adventures. This is a story about a Spartan getting shot in the testicles.

Team snipers.

How I loathed this gametype lurking within the team slayer playlist of Halo 3’s matchmaking. Even though 90% of the time I would get to play something fun, occasionally I had to subject myself to this riff raff to avoid getting down-ranked for quitting a game. I prefer beating my opponent’s stupid face in with the butt of my gun(*) to staying in one spot and scanning the area for anyone foolish enough to walk into the open. This was not going to be my idea of a good time and certainly was not a pleasant way to introduce my friend sitting next to me (logged in as a guest) to online-multiplayer in a first-person shooter.

/ 2 Comments

The Campfire presents: The Nutcracker

The Campfire is a new column where we regale you with tales of our video game adventures. This is a story about a Spartan getting shot in the testicles.

Team snipers.

How I loathed this gametype lurking within the team slayer playlist of Halo 3’s matchmaking. Even though 90% of the time I would get to play something fun, occasionally I had to subject myself to this riff raff to avoid getting down-ranked for quitting a game. I prefer beating my opponent’s stupid face in with the butt of my gun(*) to staying in one spot and scanning the area for anyone foolish enough to walk into the open. This was not going to be my idea of a good time and certainly was not a pleasant way to introduce my friend sitting next to me (logged in as a guest) to online-multiplayer in a first-person shooter.

/ 2 Comments