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Feedback Loop: How Videogames Stole my Daydreams

When my brother and I were younger our parents used to force us to spend a certain amount of time outside every day. In the summer especially, when school was out and the days were lazy, we were cast out

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Feedback Loop: How Videogames Stole my Daydreams

When my brother and I were younger our parents used to force us to spend a certain amount of time outside every day. In the summer especially, when school was out and the days were lazy, we were cast out

/ 10 Comments

Waiting to Respawn: How My Princess Peach Taught Me About Myself

Despite what online forums and competitive gaming may tell you, there is no “right way” to play a game. Some styles might be easier than others, or faster for a certain goal, or explore particular gameplay aspects more fully, or

/ 3 Comments

Waiting to Respawn: How My Princess Peach Taught Me About Myself

Despite what online forums and competitive gaming may tell you, there is no “right way” to play a game. Some styles might be easier than others, or faster for a certain goal, or explore particular gameplay aspects more fully, or

/ 3 Comments

Feedback Loop: How Halo Could Improve Democracy Forever

It turns out that the characters we play and the stories they’re in can change our patterns of behavior and our attitude towards others. Armed with better stories, game developers can change the world.

Imagine the latest Halo game with an all new DLC. As Master Chief during election season, it’s your civic duty to get to a voting booth, no matter how many Grunts get in your way. This could be the near future if game writers decide to embrace the responsibilities that come along with the latest research from Tiltfactor’s Geoff Kaufman.

Kaufman’s recent study, published in the Journal of Personality and Social Psychology, examines the phenomenon of ‘experience-taking.’ The principle is that certain types of fiction, specifically those where the participant can take on the identity of the protagonist, push the participant to merge the character with their selves, “feeling the emotions, thoughts, beliefs and internal responses of one of the characters as if they were their own.”

One particular part of the study shows promise to provide a solution to the political conflict arising from Halo 4’s scheduled release date.

/ 2 Comments

Feedback Loop: How Halo Could Improve Democracy Forever

It turns out that the characters we play and the stories they’re in can change our patterns of behavior and our attitude towards others. Armed with better stories, game developers can change the world.

Imagine the latest Halo game with an all new DLC. As Master Chief during election season, it’s your civic duty to get to a voting booth, no matter how many Grunts get in your way. This could be the near future if game writers decide to embrace the responsibilities that come along with the latest research from Tiltfactor’s Geoff Kaufman.

Kaufman’s recent study, published in the Journal of Personality and Social Psychology, examines the phenomenon of ‘experience-taking.’ The principle is that certain types of fiction, specifically those where the participant can take on the identity of the protagonist, push the participant to merge the character with their selves, “feeling the emotions, thoughts, beliefs and internal responses of one of the characters as if they were their own.”

One particular part of the study shows promise to provide a solution to the political conflict arising from Halo 4’s scheduled release date.

/ 2 Comments

Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

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Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

/ Comments Off on Waiting to Respawn: Don't Take The Story Out of Multiplayer

Waiting to Respawn: How Draw Something Fixed Co-op

Everybody thinks their friends are awesome. Having a goal, punching it in the throat, and getting shit done is awesome, too. And clearly, based on the fact that you’re reading this on a website dedicated to video games, they’re pretty

/ 2 Comments

Waiting to Respawn: How Draw Something Fixed Co-op

Everybody thinks their friends are awesome. Having a goal, punching it in the throat, and getting shit done is awesome, too. And clearly, based on the fact that you’re reading this on a website dedicated to video games, they’re pretty

/ 2 Comments

The Campfire: How Star Control II Introduced Me To Lovecraftian Horror.

Star Control II is my Lord of the Rings. At a time of life where many of my friends would return to Tolkien’s works with an abiding fondness and nostalgia, I favoured repeated explorations of the rich world-building and characterisation

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The Campfire: How Star Control II Introduced Me To Lovecraftian Horror.

Star Control II is my Lord of the Rings. At a time of life where many of my friends would return to Tolkien’s works with an abiding fondness and nostalgia, I favoured repeated explorations of the rich world-building and characterisation

/ One Comment

Waiting to Respawn: Know Your Diablo

(Waiting to Respawn is Nightmare Mode’s weekly column in which we crawl out from our secluded fortresses to discuss multiplayer and the social aspects of gaming.) At 12:01 a.m. this morning, Blizzard tightened their grip over our virtual lives (for

/ Comments Off on Waiting to Respawn: Know Your Diablo

Waiting to Respawn: Know Your Diablo

(Waiting to Respawn is Nightmare Mode’s weekly column in which we crawl out from our secluded fortresses to discuss multiplayer and the social aspects of gaming.) At 12:01 a.m. this morning, Blizzard tightened their grip over our virtual lives (for

/ Comments Off on Waiting to Respawn: Know Your Diablo