Author Archives: Tom Auxier
Six Games We Won't See at E3
…But we wish we would. It’s a sad fact that some franchises go before their time. Some squeeze out one sad, disappointing game and get scrapped, throwing their potential out the window. Others get milked, find a healthy, happy place
Six Games We Won't See at E3
…But we wish we would. It’s a sad fact that some franchises go before their time. Some squeeze out one sad, disappointing game and get scrapped, throwing their potential out the window. Others get milked, find a healthy, happy place
E3 Pr3dictions
In the cold, dystopian future where all e’s are replaced by 3’s, E3 will be a number: 33. Which will be correct in the year 2028, but this is not that year. This is E3 the sixteenth, which does not
E3 Pr3dictions
In the cold, dystopian future where all e’s are replaced by 3’s, E3 will be a number: 33. Which will be correct in the year 2028, but this is not that year. This is E3 the sixteenth, which does not
June Omnitopic: Color
Join us at Nightmare Mode for this month’s Omnitopic, Color! For those of you unfamiliar with the concept of the Omnitopic (and you shouldn’t be: we’ve done one before!), what it is is a chance for all of us to
June Omnitopic: Color
Join us at Nightmare Mode for this month’s Omnitopic, Color! For those of you unfamiliar with the concept of the Omnitopic (and you shouldn’t be: we’ve done one before!), what it is is a chance for all of us to
May Omnitopic Roundup
Hey friends and gentle readers! We’ve gone quite the places in this past month, from being a ragtag band of nobodies who write about games to a large ragtag band of nobodies who write about games, and nothing signifies this
May Omnitopic Roundup
Hey friends and gentle readers! We’ve gone quite the places in this past month, from being a ragtag band of nobodies who write about games to a large ragtag band of nobodies who write about games, and nothing signifies this
The Price of Failure
Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,
The Price of Failure
Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,
Backlash
Human beings have an interesting reaction to Things That Are Good. Instead of loving them and appreciating them for what they are, we tend towards finding flaws, looking at the things that don’t stick. We say we want something brilliant,
Backlash
Human beings have an interesting reaction to Things That Are Good. Instead of loving them and appreciating them for what they are, we tend towards finding flaws, looking at the things that don’t stick. We say we want something brilliant,
The Complexity of SeeD
The trend in gaming has been to simplify, simplify, simplify. If games are easier, more people will want to play them. If games are less complex, fewer people will quit them midway through, and the more people who beat games,
The Complexity of SeeD
The trend in gaming has been to simplify, simplify, simplify. If games are easier, more people will want to play them. If games are less complex, fewer people will quit them midway through, and the more people who beat games,
A Link to the Past: Chrono Trigger
Chrono Trigger, released today on Virtual Console, is perhaps the most perfect game in existence. In light of the fact that some people may be playing it for the first time, this piece contains no spoilers. At all. That’s
A Link to the Past: Chrono Trigger
Chrono Trigger, released today on Virtual Console, is perhaps the most perfect game in existence. In light of the fact that some people may be playing it for the first time, this piece contains no spoilers. At all. That’s
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on
Omnitopic: Difficulty
(The imaginatively named Omnitopic is our attempt at community; bow before the might of community, petty mortals! It is a collection of posts circling around a specific topic, floating like a boxer and stinging like a nail through the forearm.
Omnitopic: Difficulty
(The imaginatively named Omnitopic is our attempt at community; bow before the might of community, petty mortals! It is a collection of posts circling around a specific topic, floating like a boxer and stinging like a nail through the forearm.