Author Archives: Tom Auxier

New Ideas: Dishonored

I’m one who hardly ever posts news posts. I’m too busy to scour the net for exclusives, and I’m not paid nearly well enough (at all!) to care about reporting on new things. Besides, it’s not like we have any

/ One Comment

New Ideas: Dishonored

I’m one who hardly ever posts news posts. I’m too busy to scour the net for exclusives, and I’m not paid nearly well enough (at all!) to care about reporting on new things. Besides, it’s not like we have any

/ One Comment

July Omnitopic: Weakness

(We’re only running a week or so late. Blame Steam! Steam, father of all lies! Mother of all untruths!) Video games are about power. When we have power, we have fun, or so the story goes. Power lets us do

/ Comments Off on July Omnitopic: Weakness

July Omnitopic: Weakness

(We’re only running a week or so late. Blame Steam! Steam, father of all lies! Mother of all untruths!) Video games are about power. When we have power, we have fun, or so the story goes. Power lets us do

/ Comments Off on July Omnitopic: Weakness

Dreaming in Color: Omnitopic Roundup

Pulling me away from my Steam-induced forced gaming sessions…how professional this site’s become. Anyway, here we are. Color was last month’s topic, and color is the topic of this post! Here are some of the many and varied posts we

/ One Comment

Dreaming in Color: Omnitopic Roundup

Pulling me away from my Steam-induced forced gaming sessions…how professional this site’s become. Anyway, here we are. Color was last month’s topic, and color is the topic of this post! Here are some of the many and varied posts we

/ One Comment

Review: Outland

“So much style without substance, so much stuff without style. It’s hard to recognize the real thing, it comes along once in a while. -Neil Peart What do we expect from video games? Do we require innovation? New experiences? More

/ 2 Comments

Review: Outland

“So much style without substance, so much stuff without style. It’s hard to recognize the real thing, it comes along once in a while. -Neil Peart What do we expect from video games? Do we require innovation? New experiences? More

/ 2 Comments

Telling Your Story Despite the Gamers

The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my

/ 7 Comments

Telling Your Story Despite the Gamers

The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my

/ 7 Comments

The Potential of Movement

If there was a theme of this year’s E3, it was pure potential. Developers one and all offered us lots of what ifs and hypotheticals, a shining glimpse of what the future could be that they then greedily snatched back,

/ Comments Off on The Potential of Movement

The Potential of Movement

If there was a theme of this year’s E3, it was pure potential. Developers one and all offered us lots of what ifs and hypotheticals, a shining glimpse of what the future could be that they then greedily snatched back,

/ Comments Off on The Potential of Movement

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer

Some Good News: Desktop Dungeons

We’ve had a day full of mediocre E3 news, announcements of consoles and not of any particularly thrilling games, so you need some good news. Something to take the pain away. Something mindless, but particularly entertaining. Well, here’s the demo

/ Comments Off on Some Good News: Desktop Dungeons

Some Good News: Desktop Dungeons

We’ve had a day full of mediocre E3 news, announcements of consoles and not of any particularly thrilling games, so you need some good news. Something to take the pain away. Something mindless, but particularly entertaining. Well, here’s the demo

/ Comments Off on Some Good News: Desktop Dungeons

Nintendo Rapid Reactions

The thing about E3 is that every year is the same: every year you expect something fantastic, and every year it just fails to deliver. Coming off a day of four disappointing press conferences, surely we could expect Nintendo to

/ One Comment

Nintendo Rapid Reactions

The thing about E3 is that every year is the same: every year you expect something fantastic, and every year it just fails to deliver. Coming off a day of four disappointing press conferences, surely we could expect Nintendo to

/ One Comment

Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

/ 5 Comments

Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

/ 5 Comments