Author Archives: Tom Auxier

Maybe Make Some Change

“maybe make some change“ is a project by Aaron A. Reed that addresses the Adam Winfield issue and the War in Afghanistan in the form of a text adventure. I recommend you go play it at the above link now,

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Maybe Make Some Change

“maybe make some change“ is a project by Aaron A. Reed that addresses the Adam Winfield issue and the War in Afghanistan in the form of a text adventure. I recommend you go play it at the above link now,

/ 3 Comments

Why the Mass Effect 3 Multiplayer Might Not Suck

Bioware sure have done a hell of a lot to alienate me, the RPG fan. They’ve taken their biggest franchise and made it into a third person shooter, they’ve taken their second biggest franchise and made it into morally dual

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Why the Mass Effect 3 Multiplayer Might Not Suck

Bioware sure have done a hell of a lot to alienate me, the RPG fan. They’ve taken their biggest franchise and made it into a third person shooter, they’ve taken their second biggest franchise and made it into morally dual

/ 10 Comments

To the Moon, Freebird: Release Date and Trailer

I’ve been a fan of Freebird Games since I first played The Mirror Lied. It was an interesting exploration of how we tell stories in games, and while it wasn’t the greatest “game” it told a fascinating story, and it

/ Comments Off on To the Moon, Freebird: Release Date and Trailer

To the Moon, Freebird: Release Date and Trailer

I’ve been a fan of Freebird Games since I first played The Mirror Lied. It was an interesting exploration of how we tell stories in games, and while it wasn’t the greatest “game” it told a fascinating story, and it

/ Comments Off on To the Moon, Freebird: Release Date and Trailer

Beta Impressions: A Valley Without Wind

What would the end of the world feel like? I imagine it would feel a lot like A Valley Without Wind: massive, empty, cold, and incomprehensible. Let’s tackle the last one first: this is a game that very much feels

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Beta Impressions: A Valley Without Wind

What would the end of the world feel like? I imagine it would feel a lot like A Valley Without Wind: massive, empty, cold, and incomprehensible. Let’s tackle the last one first: this is a game that very much feels

/ Comments Off on Beta Impressions: A Valley Without Wind

When Mini Games Get Big

I play Sonic Adventure 2 for the tamogatchi-esque Chao raising. I play Final Fantasy for Triple Triad and for Blitzball. I play Rogue Galaxy for Insectron. If I were to type the words “mini-game” (hey, I did it!), your reaction

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When Mini Games Get Big

I play Sonic Adventure 2 for the tamogatchi-esque Chao raising. I play Final Fantasy for Triple Triad and for Blitzball. I play Rogue Galaxy for Insectron. If I were to type the words “mini-game” (hey, I did it!), your reaction

/ 3 Comments

Sequels That Should Have Been: Arcanum: Of Steamworks and Magick Obscurer

Nobody makes steampunk games. No one. One of fantasy literature’s most venerable settings, the magical world on the brink of industrial revolution, has produced a scant sixty one games worthy of mention on Wikipedia, and some of these are huge

/ 3 Comments

Sequels That Should Have Been: Arcanum: Of Steamworks and Magick Obscurer

Nobody makes steampunk games. No one. One of fantasy literature’s most venerable settings, the magical world on the brink of industrial revolution, has produced a scant sixty one games worthy of mention on Wikipedia, and some of these are huge

/ 3 Comments

In the System: Glitch Impressions

I’d love to be able to tell you Glitch was a good game, or even a mediocre one. I wish I could tell you that Glitch kept up with its lovely description: “The goal of Glitch is not to win

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In the System: Glitch Impressions

I’d love to be able to tell you Glitch was a good game, or even a mediocre one. I wish I could tell you that Glitch kept up with its lovely description: “The goal of Glitch is not to win

/ One Comment

Radical Gaming Blues

What Games Are recently published an article about the idea of games being radical. Their conclusion—that games aren’t there yet—isn’t, itself, radical. They claim, however, that games are on their way to becoming less conservative, that the only barrier towards

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Radical Gaming Blues

What Games Are recently published an article about the idea of games being radical. Their conclusion—that games aren’t there yet—isn’t, itself, radical. They claim, however, that games are on their way to becoming less conservative, that the only barrier towards

/ 7 Comments

October Omnitopic: Downloadable Content

Hey guys! Remember this old running feature, the Omnitopic? Of course you don’t—it’s been a couple months and you’re a busy person. Well, it’s back, with a new topic for all of us to debate until our fingers bleed from

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October Omnitopic: Downloadable Content

Hey guys! Remember this old running feature, the Omnitopic? Of course you don’t—it’s been a couple months and you’re a busy person. Well, it’s back, with a new topic for all of us to debate until our fingers bleed from

/ Comments Off on October Omnitopic: Downloadable Content

Wizorb – XBLIG Review

Here’s Wizorb, in a nutshell: it’s Breakout. And you hate Breakout. What’s that? You say you have fond memories of playing old-school Breakout in high school computer class? Yeah, so did I (well, I played DX Ball). Friend, so did

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Wizorb – XBLIG Review

Here’s Wizorb, in a nutshell: it’s Breakout. And you hate Breakout. What’s that? You say you have fond memories of playing old-school Breakout in high school computer class? Yeah, so did I (well, I played DX Ball). Friend, so did

/ 2 Comments