Author Archives: Stefan Samurai Terry
A protagonist is you
Many a time the statement the main character has no dept has been uttered since games have gotten more complex, and nearly every time I could not help but think someone was missing a point. While not always true in
A protagonist is you
Many a time the statement the main character has no dept has been uttered since games have gotten more complex, and nearly every time I could not help but think someone was missing a point. While not always true in
Rock Paper Fire
Rock-paper-scissors is the ultimate game of weaknesses and advantages. No matter how many times you play rock will always smash scissors, scissors will always cut paper, and paper will always cover rock, somehow resulting in paper winning. I never figured
Rock Paper Fire
Rock-paper-scissors is the ultimate game of weaknesses and advantages. No matter how many times you play rock will always smash scissors, scissors will always cut paper, and paper will always cover rock, somehow resulting in paper winning. I never figured
Color Coded
When playing a game, what is the first thing that comes to your mind when you see a horizontal red strip? How about a horizontal blue one or a yellow one? What if I show you a bunch of little
Color Coded
When playing a game, what is the first thing that comes to your mind when you see a horizontal red strip? How about a horizontal blue one or a yellow one? What if I show you a bunch of little
Jamestown Review
Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on
Jamestown Review
Jamestown in an inde shoot-em-up developed and published by Final Form games for the PC. When I first heard the title Jamestown, I am not sure what I thought, but I can assure you it was not shmup set on
Thirteen Years Later and Ocarina of Time is Still Worth Talking About
With the recent release of Ocarina of Time 3D, Mr. Iwata conducted an interview with the five directors that lead the original landmark game. There is much reminiscing about production of the thirteen-year-old game as they discuss all of the
Thirteen Years Later and Ocarina of Time is Still Worth Talking About
With the recent release of Ocarina of Time 3D, Mr. Iwata conducted an interview with the five directors that lead the original landmark game. There is much reminiscing about production of the thirteen-year-old game as they discuss all of the
Visible Puppeteers
Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect
Visible Puppeteers
Breaking the immersion is a popular criticism in games these days. Perhaps not with those exact words, but anything that pulls a player out of the world within the game for any reason, be it a bug or an imperfect
The Difference Between "Hard" and "Frustrating"
I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in
The Difference Between "Hard" and "Frustrating"
I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in
El Shaddai: Ascension of the Metatron Demo is as Awesome as its Title is Long
El Shaddai: Ascension of the Metatron is an action platformer whose visuals are reminiscent of Okami and whose gameplay is reminiscent of Devil May Cry. This is not surprising considering Sawaki Takeyasu, the art director for both, is the mastermind
El Shaddai: Ascension of the Metatron Demo is as Awesome as its Title is Long
El Shaddai: Ascension of the Metatron is an action platformer whose visuals are reminiscent of Okami and whose gameplay is reminiscent of Devil May Cry. This is not surprising considering Sawaki Takeyasu, the art director for both, is the mastermind
Why Fight When You Can Run?
It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games
Why Fight When You Can Run?
It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games
Kirby's Epic Yarn – Review
Developers: Feel-Good and Hal Laboratories Publisher: Nintendo Director: Kentaro Sei Platform: Nintendo Wii Perhaps epic is not the adjective I would use to describe Kirby’s new patchwork tale. Clever is the first thing that comes to mind, though I suppose
Kirby's Epic Yarn – Review
Developers: Feel-Good and Hal Laboratories Publisher: Nintendo Director: Kentaro Sei Platform: Nintendo Wii Perhaps epic is not the adjective I would use to describe Kirby’s new patchwork tale. Clever is the first thing that comes to mind, though I suppose