Author Archives: Peter Hasselstrom

Soundscapes – The broken sound of console ports

There’s a problem with the sound in games that appeared in the last 5 years. Many  “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these

/ 19 Comments

Soundscapes – The broken sound of console ports

There’s a problem with the sound in games that appeared in the last 5 years. Many  “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these

/ 19 Comments

Soundscapes – Guide to speakers and headphones

What kind of a sound setup do you have when playing games? No matter what you have there are some easy tweaks which could make everything sound significantly better. If you’re so inclined there are then some more elaborate things

/ 2 Comments

Soundscapes – Guide to speakers and headphones

What kind of a sound setup do you have when playing games? No matter what you have there are some easy tweaks which could make everything sound significantly better. If you’re so inclined there are then some more elaborate things

/ 2 Comments

Soundscapes: The sound nobody remembers

Remember EAX? I wouldn’t be surprised if you haven’t heard of it at all or only have a vague idea of what it was. There was a time when PC gamers upgraded their sound cards much in the same way

/ 30 Comments

Soundscapes: The sound nobody remembers

Remember EAX? I wouldn’t be surprised if you haven’t heard of it at all or only have a vague idea of what it was. There was a time when PC gamers upgraded their sound cards much in the same way

/ 30 Comments

Soundscapes: The Best and Worst Sounding Games of 2011

Sound in games has come a long way since the 90s. We’re now at a point where improvements harder to spot as almost every game seems to sound good enough at first glance. The bar has been set so high

/ 4 Comments

Soundscapes: The Best and Worst Sounding Games of 2011

Sound in games has come a long way since the 90s. We’re now at a point where improvements harder to spot as almost every game seems to sound good enough at first glance. The bar has been set so high

/ 4 Comments

Soundscapes: The role of music and how Portal 2 failed

In an episode of the podcast Irrational Interviews Guillermo del Toro and Ken Levine both agreed that 50% of any story is context. A critical component of establishing context is music. Whether the music is calm, excited or if it’s

/ Comments Off on Soundscapes: The role of music and how Portal 2 failed

Soundscapes: The role of music and how Portal 2 failed

In an episode of the podcast Irrational Interviews Guillermo del Toro and Ken Levine both agreed that 50% of any story is context. A critical component of establishing context is music. Whether the music is calm, excited or if it’s

/ Comments Off on Soundscapes: The role of music and how Portal 2 failed

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment

Soundscapes: What sound does to games and brains

When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game

/ One Comment