Author Archives: Patricia Hernandez

Call of Duty 6: Modern Warfare 2: ass2ass.gif

The first moment in the game (beyond the publisher’s, developer’s, graphics card’s, 3rd party software’s and the game itself’s splash screens) is a disclaimer about controversial content, something like   WARNING: THIS GAME CONTAINS A MISSION THAT MAY BE CONSIDERED

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Call of Duty 6: Modern Warfare 2: ass2ass.gif

The first moment in the game (beyond the publisher’s, developer’s, graphics card’s, 3rd party software’s and the game itself’s splash screens) is a disclaimer about controversial content, something like   WARNING: THIS GAME CONTAINS A MISSION THAT MAY BE CONSIDERED

/ Comments Off on Call of Duty 6: Modern Warfare 2: ass2ass.gif

How our perception of space in games changes depending on our maps

The first thing I loved about games was exploration. I remember the layout of The Legend of Zelda’s Hyrule better than that of my elementary school. I spent considerable time trying to reconcile it with the map of Zelda 2

/ 8 Comments

How our perception of space in games changes depending on our maps

The first thing I loved about games was exploration. I remember the layout of The Legend of Zelda’s Hyrule better than that of my elementary school. I spent considerable time trying to reconcile it with the map of Zelda 2

/ 8 Comments

Sometimes games want you to think they're critiquing violence, but instead they legitimize it

There is a cost for everything. Video games, I worry, carry this unknowing. We agree to things that would be utterly horrific in the actual fictions of a game. I want to distinguish between the anti-violence, anti-“manshooter” rhetoric that most

/ 19 Comments

Sometimes games want you to think they're critiquing violence, but instead they legitimize it

There is a cost for everything. Video games, I worry, carry this unknowing. We agree to things that would be utterly horrific in the actual fictions of a game. I want to distinguish between the anti-violence, anti-“manshooter” rhetoric that most

/ 19 Comments

Planting Seeds: A mobile game that supports Kenyan women

The first iteration of Seeds to hit the iTunes store doesn’t look like a game at all. Its name is Microlending, and true to its name it enables U.S. smartphone users to make one-to-one financial loans to Kenyan businesswomen in

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Planting Seeds: A mobile game that supports Kenyan women

The first iteration of Seeds to hit the iTunes store doesn’t look like a game at all. Its name is Microlending, and true to its name it enables U.S. smartphone users to make one-to-one financial loans to Kenyan businesswomen in

/ Comments Off on Planting Seeds: A mobile game that supports Kenyan women

The faces of the industry make it easy to forget games can be a team effort

There are few famous faces in the games industry. Many studios are too large to give everyone their own time to express their love for what they do on behalf of where they work or what they’re working on. It

/ 3 Comments

The faces of the industry make it easy to forget games can be a team effort

There are few famous faces in the games industry. Many studios are too large to give everyone their own time to express their love for what they do on behalf of where they work or what they’re working on. It

/ 3 Comments

Here are some emotions invented by videogames

Greetings, it’s me, or rather us; we are the Mammon-Machine, aiming to open your mind to new entertaining and dangerous Video Game Experiences. Video Games are sometimes “fun” and that emotion is okay or whatever but we believe that there

/ 11 Comments

Here are some emotions invented by videogames

Greetings, it’s me, or rather us; we are the Mammon-Machine, aiming to open your mind to new entertaining and dangerous Video Game Experiences. Video Games are sometimes “fun” and that emotion is okay or whatever but we believe that there

/ 11 Comments

Nightmare Mode is back

I’m not going to write an essay about how we’re going to save games journalism or we’re the bastion of games criticism. What I will say:

/ 10 Comments

Nightmare Mode is back

I’m not going to write an essay about how we’re going to save games journalism or we’re the bastion of games criticism. What I will say:

/ 10 Comments

Hiatus

Some of you might have noticed we aren’t updating much. Nightmare Mode is currently on hiatus as I take the time to reconsider our approach and ethos. We will post the occasional thing in the coming couple of months, as

/ 5 Comments

Hiatus

Some of you might have noticed we aren’t updating much. Nightmare Mode is currently on hiatus as I take the time to reconsider our approach and ethos. We will post the occasional thing in the coming couple of months, as

/ 5 Comments

Getting lost in Proteus: An interview with Ed Key

One of the remarkable things a game can offer is the ability to get lost in a world–to go on journeys, to explore. Few games can truly capture the idyllic, child-like magic of a good saunter–most of the time, traveling

/ 2 Comments

Getting lost in Proteus: An interview with Ed Key

One of the remarkable things a game can offer is the ability to get lost in a world–to go on journeys, to explore. Few games can truly capture the idyllic, child-like magic of a good saunter–most of the time, traveling

/ 2 Comments

Big Brother is watching: how developers use game analytics

Information is a high-value commodity in the digital age. Retailers like Target and companies like Google are regularly on the lookout for information they can mine and analyze to produce effective, highly personalized products. The gaming industry is no different:

/ 2 Comments

Big Brother is watching: how developers use game analytics

Information is a high-value commodity in the digital age. Retailers like Target and companies like Google are regularly on the lookout for information they can mine and analyze to produce effective, highly personalized products. The gaming industry is no different:

/ 2 Comments