Author Archives: Patricia Hernandez
UPDATED David Gaider on Player's Propensity for 'Optimum' Choices in Dragon Age 2
SPOILERS ON A MAJOR DRAGON AGE 2 QUEST AHEAD: A bit late on the uptake, but I just recently came across a post by David Gaider in which he explains the rationale behind the Dragon Age 2 quest “All that
UPDATED David Gaider on Player's Propensity for 'Optimum' Choices in Dragon Age 2
SPOILERS ON A MAJOR DRAGON AGE 2 QUEST AHEAD: A bit late on the uptake, but I just recently came across a post by David Gaider in which he explains the rationale behind the Dragon Age 2 quest “All that
Gaming's Next Top Princess
Words cannot be added to this.* [youtube=http://www.youtube.com/watch?v=GLYap81o8So] *Okay, they can. Check out this spoof of America’s Next Top Model, where Princess Peach, Samus and Zelda compete for Tyra Bank’s approval. Via GameSetWatch. …..yeah.
Gaming's Next Top Princess
Words cannot be added to this.* [youtube=http://www.youtube.com/watch?v=GLYap81o8So] *Okay, they can. Check out this spoof of America’s Next Top Model, where Princess Peach, Samus and Zelda compete for Tyra Bank’s approval. Via GameSetWatch. …..yeah.
Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity
Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a
Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity
Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a
5th Cell's Hybrid is "Marketable Innovation" at Work
The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a
5th Cell's Hybrid is "Marketable Innovation" at Work
The makers behind the quirky title Scribblenauts have revealed their philosophy behind balancing innovation and marketability. “We call it ‘marketable innovation’ here. Commercial viability is extremely important to us. When we do something, we don’t just throw it at a
Analysis of Monday Night Combat's "Uncle Tully's Funland"
Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I
Analysis of Monday Night Combat's "Uncle Tully's Funland"
Uncle Tully’s Funland is a throwback to the rickety and possibly life threatening glory days of the amusement park a la Coney Island. Even though it is set in the future, it has an old world feel to it. I
LA Noire Will Allow Players to Skip The Action
In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.
LA Noire Will Allow Players to Skip The Action
In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.
Polymorphous Perversity
Nicolau Chaud holds Randy Pitchford’s “there is no line to cross” mantra to heart–if it wasn’t obvious with the controversial Beautiful Escape, which put you in the shoes of a serial killer, then it should be cemented with his latest
Polymorphous Perversity
Nicolau Chaud holds Randy Pitchford’s “there is no line to cross” mantra to heart–if it wasn’t obvious with the controversial Beautiful Escape, which put you in the shoes of a serial killer, then it should be cemented with his latest
Thoughts on Nonplayer
Fun fact: I don’t read comics; they’ve never captured my interest much. Nonplayer though–this caught my eye right away, and it’s easy to see why. Yes, I’m very superficial. You throw something like the picture above my way, and I’ll
Thoughts on Nonplayer
Fun fact: I don’t read comics; they’ve never captured my interest much. Nonplayer though–this caught my eye right away, and it’s easy to see why. Yes, I’m very superficial. You throw something like the picture above my way, and I’ll
Final Year Thesis
As I’ve mentioned elsewhere in the blog , part of my major for my first three years is video game design. This third year though, its almost over–and this means it’s almost Division 3 time. What’s a Div 3, you
Final Year Thesis
As I’ve mentioned elsewhere in the blog , part of my major for my first three years is video game design. This third year though, its almost over–and this means it’s almost Division 3 time. What’s a Div 3, you
UPDATED Mass Effect 3 To Have Class Specific 'Heavy Melee', Enemy Types, Locations and More
Trove of new Mass Effect 3 info for you folks, courtesy of the Bioware forums (scroll down a bit to read it in English) who have access to a Spanish magazine with said info (and as a note, this link
UPDATED Mass Effect 3 To Have Class Specific 'Heavy Melee', Enemy Types, Locations and More
Trove of new Mass Effect 3 info for you folks, courtesy of the Bioware forums (scroll down a bit to read it in English) who have access to a Spanish magazine with said info (and as a note, this link