Author Archives: Matthew Tomich

Team Bondi Owe Over $1 Million to Ex-employees

LA Noire’s development has been one of the most troubled in recent memory- a seven year dev cycle, multiple publishers, inhumane work-hours – but one of the most alarming facts surrounding its production was that any employee who didn’t stick it

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Team Bondi Owe Over $1 Million to Ex-employees

LA Noire’s development has been one of the most troubled in recent memory- a seven year dev cycle, multiple publishers, inhumane work-hours – but one of the most alarming facts surrounding its production was that any employee who didn’t stick it

/ Comments Off on Team Bondi Owe Over $1 Million to Ex-employees

Rockstar Tidbits on LA Noire, Red Dead Redemption and Max Payne 3

As we’ve mentioned before, the Max Payne series is defined by its noir-inspired comic book aesthetic, so the move to Sao Paulo raised a few eyebrows. Max Payne without permanent rain? Well, I never. Nevertheless, in an FAQ on their official

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Rockstar Tidbits on LA Noire, Red Dead Redemption and Max Payne 3

As we’ve mentioned before, the Max Payne series is defined by its noir-inspired comic book aesthetic, so the move to Sao Paulo raised a few eyebrows. Max Payne without permanent rain? Well, I never. Nevertheless, in an FAQ on their official

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Bullet Time in Brazil: Rockstar on Max Payne 3

Max Payne is a series predicated on aesthetic. It may have popularized bullet-time and third-person shooting, but its real strength is its use of film-noir tropes – its deeply flawed protagonist, revenge plot, perennially stormy nights, comic-book panel exposition and

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Bullet Time in Brazil: Rockstar on Max Payne 3

Max Payne is a series predicated on aesthetic. It may have popularized bullet-time and third-person shooting, but its real strength is its use of film-noir tropes – its deeply flawed protagonist, revenge plot, perennially stormy nights, comic-book panel exposition and

/ One Comment

Valve Want Counter-Strike: Global Offensive to be the Definitive Version

Over a decade after its release, Counter-Strike is still the most played game on Steam. As of this writing, there are 57,000 people playing the 1.6 iteration of the game, while Counter-Strike: Source comes in at a close third behind

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Valve Want Counter-Strike: Global Offensive to be the Definitive Version

Over a decade after its release, Counter-Strike is still the most played game on Steam. As of this writing, there are 57,000 people playing the 1.6 iteration of the game, while Counter-Strike: Source comes in at a close third behind

/ Comments Off on Valve Want Counter-Strike: Global Offensive to be the Definitive Version

Nearly A Third of Players Think the Nintendo 3DS is Better Without the 3D

You would think that most 3DS owners would play the handheld largely for, you know, the 3D part. After all, it’s the first gaming device to sell itself on 3D – without glasses, no less – and despite the criticisms

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Nearly A Third of Players Think the Nintendo 3DS is Better Without the 3D

You would think that most 3DS owners would play the handheld largely for, you know, the 3D part. After all, it’s the first gaming device to sell itself on 3D – without glasses, no less – and despite the criticisms

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Frostbite 2.0 is a Hell of an Engine

There are a few things about the handling of Battlefield 3 that are troubling – Origin exclusivity and the Online Pass come to mind – but DICE can’t be faulted for their new engine, which looks to be as cutting

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Frostbite 2.0 is a Hell of an Engine

There are a few things about the handling of Battlefield 3 that are troubling – Origin exclusivity and the Online Pass come to mind – but DICE can’t be faulted for their new engine, which looks to be as cutting

/ Comments Off on Frostbite 2.0 is a Hell of an Engine

Crytek at the Helm of Homefront

Despite a troubled release and disappointing critical reception, THQ are convinced that Homefront is an IP worth building. The publisher today announced that Crysis developer Crytek will develop a sequel to the paranoid FPS, taking over from the now-defunct Kaos

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Crytek at the Helm of Homefront

Despite a troubled release and disappointing critical reception, THQ are convinced that Homefront is an IP worth building. The publisher today announced that Crysis developer Crytek will develop a sequel to the paranoid FPS, taking over from the now-defunct Kaos

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Dead Space Developer Visceral Games May Be Gone By Monday

Kotaku Australia are reporting that Dead Space and Dante’s Inferno developer Visceral Games may be shut down by Monday. An employee of the EA-owned Australian studio who asked to remain anonymous informed Kotaku that staff were told that the studio will

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Dead Space Developer Visceral Games May Be Gone By Monday

Kotaku Australia are reporting that Dead Space and Dante’s Inferno developer Visceral Games may be shut down by Monday. An employee of the EA-owned Australian studio who asked to remain anonymous informed Kotaku that staff were told that the studio will

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Phone Story is a Scathing Critique of Apple and Labor Abuse, If Only for a Day

Earlier today, serious game developer Molleindustria’s latest title Phone Story arrived on the App Store, but within a few hours it was gone. That might have something to do with the fact that the game is a scathing critique of the

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Phone Story is a Scathing Critique of Apple and Labor Abuse, If Only for a Day

Earlier today, serious game developer Molleindustria’s latest title Phone Story arrived on the App Store, but within a few hours it was gone. That might have something to do with the fact that the game is a scathing critique of the

/ Comments Off on Phone Story is a Scathing Critique of Apple and Labor Abuse, If Only for a Day

First-Person Journalism comes to life in Warco

It’s almost absurd to think that a first-person game set in a warzone can put you in a powerless, passive role, but Warco seems to do just that. Short for War Correspondent, the first-person indie title from Brisbane-based Defiant Development –

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First-Person Journalism comes to life in Warco

It’s almost absurd to think that a first-person game set in a warzone can put you in a powerless, passive role, but Warco seems to do just that. Short for War Correspondent, the first-person indie title from Brisbane-based Defiant Development –

/ Comments Off on First-Person Journalism comes to life in Warco