Let's talk about how Assassin's Creed 3 depicts the American Revolution

Ed: We thought it might be interesting to compare how the American Revolution was taught to an American vs a Canadian in light of Assassin’s Creed 3 (made by a Canadian studio!) So we got two NM contributors to examine what the game depicts. We’d love to hear your thoughts on what the game depicts as well–sound off in the comments!

REID MCCARTER: The first topic I want to get into is a pretty simple one. The American Revolution is a massively important event in how Americans — and, in many ways, Canadians — understand the nations we live in. In Canada, we aren’t taught that the Revolution was necessarily a heroic struggle against tyranny. I was told that the revolution was probably an inevitability. I wonder how much of this you can see in Assassin Creed III, what with it being a Canadian developed game.

Many moments in the game appear extremely critical of the American Revolution. The game stresses just how muddy the lead-up to the Boston Massacre actually was (a protest gone wrong rather than the massacre the American naming suggests), its subsequent distortion by “heroic” Americans like Paul Revere as a propaganda tool. On the other hand, Ubisoft Montreal doesn’t shy away from pointing the finger at the British either. Late in the game, Connor explores a British prison ship docked in New York. The pop-up historical notes (which are great if not as funny as they think they are) paints a picture of British brutality when describing these makeshift prisons and the mass graves the Patriots were buried in.

To me, the game ends up depicting the American Revolution in the same way that I ended up coming to view it through studying history in university and in the years since graduating: a struggle where both sides had valid reasons for their actions, but where both sides were equally monstrous in their treatment of the enemy. Like most wars! This might not be a surprising way of looking at the Revolution for a Canadian (as we’re pretty much a weird mixture of British tradition and American culture), but I wonder what you, as an American, thought of these same points?

Were any of Assassin’s Creed III’s portrayals of history surprising to you, as an American? Was it evident that the bulk of the development team is Canadian?

JORDAN RIVAS: I didn’t find it apparent at all the game was developed by a Canadian studio. I think the highest compliment I can pay Ubisoft in terms of their neutrality is that I wouldn’t describe the game as being American, British, Canadian or any other nationality.
The problem with American history today, and when I was in school, is that it’s inherently nationalist. That might seem like an obvious statement, but my objections aren’t so much with the portrayal of the British as oppressors, as much as the justification of everything done by the colonists leading up to, during, and after the war.

The problem with idealizing the revolution as a fight for freedom, is that so many men in America wanted to establish a British style of government and do many of the things they criticized the British for.  Men like George Washington and Alexander Hamilton proved after the war that they didn’t really have a problem with a controlling government, they had a problem with a controlling government not controlled by them. So the blood spilled, and lives lost would end up being all for an exchange of power from Great Britain to a select few in America. That idea was fought against by liberty minded revolutionaries, of course, but over the course of time, nationalism won out in America.

Haytham challenges Connor on this in sequence nine of the game. These revolutionaries were mostly privileged, white, landowners. They were acting in self interest. There’s nothing inherently wrong with that, but it’s not altruistic. Trying to establish a government you can control (and thereby control your fellow man) is no more valid than any other government that doesn’t respect individual liberty.

A thought on the Boston Massacre: as many people probably learned in school (hopefully), only a few people died. Tragic, but hardly a massacre. The name itself absolutely reeks of propaganda. John Adams actually served as attorney for some of the British soldiers who were eventually charged in the matter. If anything, I think the depiction in the game could have gone a bit further. Early American colonists were rowdy bunches. That’s not to dismiss their grievances, but I’m sure I’m some point before the shooting, they stopped protesting and started rioting.

Well the portrayal of the villain in Assassin’s Creed games always strays the most from actual history (see: Borgia in AC2). So Charles Lee in the game surprised me a little. Charles Lee was not a popular figure, and he had certain character deficiencies, but what’s telling is that his unpopularity and his legacy are mostly colored by his opposition to Washington.

I’m glad the game points out that Washington lost more battles than he won. He also didn’t think riflemen or muskets were effective for war (Washington pretty much thought guns were a warfare fad), and many people considered Lee to be a better military mind. Washington was really good at retreating. He believed in conscription, and thought anyone who didn’t volunteer to do longer tours of duty than they had originally agreed to should be treated as deserters (i.e: hung). He is shown to have flaws in AC3, but he’s still portrayed as a pretty large figure, and I think part of that is trying to appease that American market that only knows Washington as larger than life.

What are the reasons typically taught in Canada about what made the revolution “inevitable”? I’m curious what Canadians are taught about the colonial reasons for revolution.

RM: What you say about Washington is interesting. I thought the fact that AC3 even touched on his slave ownership, often poor military judgement and responsibility for the Sullivan Expedition — an awful atrocity that I’m glad the game incorporated in some form — was pretty bold. I wasn’t (and I suspect many Canadians weren’t) taught that Washington was anything like infallible: he was just an extremely important historical figure. This was also an aspect that, I think, was telling of AC3’s Canadian development. Would an American developer creating such a big-budget game have been as quick to criticize Washington like that?

I felt like the way Ubisoft Montreal portrayed Washington was reflective of the way I (and likely other Canadians) learned about why the Revolution was, maybe not inevitable, but at least warranted. We learn our history in the context of British colonialism (since that’s the basis of the founding of our own nation) and I think that imparts a perspective that makes it difficult to blame American revolutionaries for rebelling against excessive taxation, unfair representation, etc..

When we look at our own history as a clash of British and French colonial interests, many Canadians are able to see our ancestry as a land of émigrés, all hoping to find a living in a new continent while being affected by the whims of far removed powers. When you have to view your own history as a (less bloody) struggle for independence in the New World — colonial “settlers” just wanting to make their own way apart from the nations they left behind — I think it creates sympathy for the course of American history. That isn’t to say that Canadians endorse all aspects of American history of the period (the War of 1812 is a pretty striking example to the contrary), but I think that helps explain why we’re taught the Revolution in a non-negative light.

It’s also interesting that you say that the way you were taught American history was inherently nationalist because I think that’s probably true in any nation. Canadians, as much as we enjoy a reputation for being modest, are the biggest internal braggarts of all. We’re told to be proud of our achievements in the arts and sciences and even our military’s history (it may be surprising due to the fact that Americans make the most popular war films, but Canadians did play an enormous role in both World Wars — something we learn a lot about in high school). We wave our flag just as loudly (maybe not as publicly, though) as Americans while glossing over the darker aspects of our history.

That brings me to (probably) the last topic I want to get into: North American Native history as it’s shown in AC3. Canadians have just as shameful a history in our treatment of Native Canadians as Americans, but I think there are probably great differences in how we perceive/are taught about our pasts. AC3 does a fairly good job of illustrating many of the horrible acts committed against Native Americans (I also liked the line where American liberty is said to be great for “white, landed colonials” while not being so for Black and Native peoples) when they could easily have been ignored by a less ambitious developer.

I think that’s great, but would it be as effective if I hadn’t been given a good foundation to care about Native history through the Canadian school system? Would an American who hadn’t independently studied history pick up on the historical injustice illustrated in the game? A lot of it is buried in the historical notes (which I read, but I’m sure a lot of people ignore since they badly break the flow of many sequences) so, aside from the fate of Connor’s village, it could all be pretty easily ignored by an ill-informed player. Canadians, I think, are decently informed of Native Canadian history through school, even if we’re still disgustingly lax about actually confronting this dark past head on. Are Americans the same way?

Were you surprised by some of the portrayals of American treaty breaking and atrocity in AC3 or were you already familiar with these events through junior high/high school history?

JR: I think American entertainment companies in general tend to have a poor understanding of international audiences not just culturally, but commercially. The idea in Hollywood is that domestic matters, and international (while important) is secondary. I think the game industry elements based in America fall prey to this mentality to a degree. I think an American developer would have idealized Washington more, not out of a sense of patriotism, but based on the presumption such a depiction would appeal more to the domestic audience, and garner more sales. I give credit to Ubisoft not only based on their education in history, but the business sense to understand their multinational audience.

As far as reasons the revolution, I think mostly romanticized ideas about freedom are taught here. It’s a deceptively selective way of portraying the birth of the country. The Jeffersonian thinkers, and the liberty mindset were what sparked the revolution in people. Those ideas culminated and the result was inevitably declaring independence, and fighting a war in response. The reason why I call it deceptive is because what caused the revolution was not a desire for different government, it was a desire for less government.

The idea of freedom and the principles of liberty are inherently opposed to the dangers of government, regardless of who leads it. Jefferson, James Madison, and others recognized this well at the time. But eventually the federalists like Hamilton took charge, got the ear of Washington, and early American government just went about creating much of the problems they accused Britain of. We’re taught the nice parts about freedom that make everyone feel good and inspire people, but rarely are people taught how American government has been trampling the Principles of 1776 (as Jefferson called them) since before the revolutionary war was even over.

That’s kind of what I meant when I said the history was nationalist. Perhaps I should have said it has a pro-federalist slant. There was a point when it looked like America would become the Jeffersonian, small central government, high individual liberty nation envisioned during the revolution, but things turned towards stronger central government and history has taken that side.

I am a little surprised that Ubisoft showed some of the blatant misdeeds of Washington and the colonists in regards to Native Americans. I think most Americans have a general idea that Native Americans did not get a good deal in all the colonial expansion, that is certainly taught, but I don’t think most secondary school curriculum includes Washington’s note to Sullivan about the total destruction and devastation of Iroquois settlements. I think that kind of specificity can stun some Americans, to know that the man they view as the father of the nation was that ruthless, that he specifically said he wanted no talk of peace. I did go into it with an understanding of the history, and I was looking for how they’d portray it. I was pleasantly surprised, but you’re right, that without further context, I think some American audience members may just be confused. I think that’s why it’s vital we have discussions like this.

RM: Exactly. I hope, with time, there are more articles written about the game’s portrayal of Native history. So far, the only ones that stick out in my mind are discussions of how AC3 painted Connor as a “noble savage” or compromised too much by having him be the son of a white father (which I actually think serves the plot in interesting ways that fall outside of the purview of this dialogue). There’s probably a bit of validity to these points, but they’re maybe too condemnatory when the game is actually attempting something fairly bold. Critics are responsible for ensuring that developers are kept on their toes in regards to cultural, political and historical sensitivity/responsibility, but it’s also important that writers give credit where credit is due. Personally, I can’t think of any other game that has achieved what AC3 has in depicting Native history with proper consideration (Prey doesn’t count) and I’d applaud their work, imperfect as it may be.

I think Ubisoft has accomplished something really remarkable with the character and their willingness to tackle Native American history in a largely uncompromising manner. Connor’s Kanien’kehá:ka/Mohawk childhood friends are not idealized, their inevitable suffering isn’t the result of naivety, but of deception and the “use” of Indigenous soldiers by British and Patriot forces alike is fairly well represented.

When you say that most Americans are taught the general awfulness of colonial expansion, but maybe not the fine details that actually condemn its leaders it reminds me very much of what we’re taught in school. There’s likely a similarity in both of our nations: we are all taught that bad things have happened, but not the full details of who is to blame, the circumstances involved, etc.. It’s horrible because, without a few good teachers, I don’t know if my public school education would have been enough to keep me interested in learning more about Canadian Native history and current events. I imagine this is a problem that is true for any nation built on the exploitation of others. In a perfect world, someone who plays AC3 without any familiarity with American Native history would have their interest piqued and be curious to learn more. The possibility of that is great and I hope it’s happening.

So, this is becoming really lengthy and I think we could go back and forth for a long, long time without fully discussing everything there is to cover here. What I’ve taken away is how closely our formative historical backgrounds are, despite how different I imagine the American and Canadian public education systems to be. Sure, we aren’t taught to revere the Founding Fathers here, but I think there are many similarities in how Canadians and Americans view the American Revolution.

Where we’d probably end up veering off in different directions  is just down the chronological road at the War of 1812 (we’re taught that the pre-Canadian Brits “won” while I’m sure Americans are taught the opposite). 20th century history, I would think, only continues splitting the historical difference further. Just the same, aside from some key differences, we’re taught very much the same things. This was a bit surprising to me. I know we only represent one example from both countries, but I would have imagined that our backgrounds would diverge a lot more.

AC3 is the only example of a game that I can think of that would have allowed us to have a discussion like this and I think that’s great. Games are extremely influential in modern society and I don’t see that changing anytime soon. As Canadian development studios continue to gain prominence it will be interesting to see how our national understanding of international history, culture and politics is explored — and how the rest of the world reacts.

Any closing thoughts of your own?

JR: It’s interesting that you mention Prey, and some criticism AC3 has taken. If I recall correctly, Prey was actually praised when it was released by quite a few people for representing Native American culture in gaming. In hindsight, I think most of us recognize Prey was being shallow in its portrayal of Natives, perhaps even exploitative. But at some point someone scrutinized those shortcomings until the community at large began to recognize them. I think we both agree AC3 has done a fine job showing an honest portrayal of Natives and Native culture, but I’m sure we’d also agree that the aim of honesty across cultures is a constantly moving goal and we can always improve.

There are a couple of key items that stand out for me, after playing the game and after our conversation.

First is that the game itself is a good tool to spread the message of liberty. As we were both able to attest to, nationalist societies are prevalent and so much of the programming we receive from a young age is meant to align us with our country’s government, even skewing around parts of history when our country’s government didn’t live up to the country’s ideals. It’s remarkably refreshing to see a piece of media, especially a video game, make a clear statement about the dangers of statism without bias against any particular nation.

Ubisoft wasn’t overt about that message, but I do think we see the agents able to operate independent of national allegiance are most effective. Connor obviously has strong allegiance to the Kanien’kehá:ka tribe, but there is a sequence in the game which I wrote about on my blog recently where Connor has to fight with members of his own tribe. You can choose to neutralize them non-lethally, but that Connor is able to face even his own people when he feels they’re starting down a wrong path shows at least some measure of personal conviction that supersedes group identity for Connor (even if he was still trying to save their lives by stopping them).

Second, is that we’ve had a relevant and insightful conversation about Native Americans, without any Native American input. That’s not good or bad of itself, but I do think it’s telling. I can applaud Ubisoft for having a multinational developer team, but I don’t know how many members of their team have Native North American heritage. It’s great that Americans, Canadians and others can have this kind of discussion, but I wonder what someone of Native American descent would say.

I think it’s fantastic and necessary that we have these discussions to hopefully shed some light on history for people (and for that reason why I applaud AC3, for bringing that about through gaming), but I also want to encourage Americans and Canadians to learn about how those of Native descent are being treated now. Within the past decade or so both Republicans and Democrats in America have introduced legislation meant to stop recognizing tribal governments. And those tribal governments that are recognized are still limited by a federal government in the US that has no right to preside over their affairs anyway.

We can’t try and talk about all these things at once, but while we have people’s attention, I definitely encourage readers in the US and Canada to learn about this situation in the present, with the history that we’ve touched on in mind.

Reid, lastly I’d just like to thank you for including me; this was a fine discussion that I enjoyed, learned from, and hopefully will give people something to think on.

12 Comments

  1. SteveDickinson

    I can understand why you’d have a Canadian and an American having this discussion, but why didn’t you look for a British perspective on the game and the way it portrays them?

  2. makensha

    I have not played the game, and I was not planning to, but I might now. I kept seeing these video ads for AC3 with a super patriotic slant, and I got turned away by that. Perhaps I will play it now.

  3. IcePotato

    I can’t shake the feeling that I played an entirely different game than what was discussed here.”The game stresses just how muddy the lead-up to the Boston Massacre actually was” – “Stresses” is a really strong word. In the game, there was a protest. Templars (?) fired a shot from the rooftops. Later in the game someone calls it a massacre and that’s the extent of the discussion I saw about the entire thing. It’s entirely inconsequential to the plot of the game – even the fact that it “sparked” the revolution isn’t really touched on besides maybe some forgettable character’s one-liner
    “[Washington] is shown to have flaws in AC3” – Kind of? Haytham and the templars have 1 or 2 lines about how he was a bad general. It’s a fairly minor plot point that  Washington ordered your tribe attacked, and then Conor comes crawling back to him without much of a rebuke. But the longest, most meaningful interaction in the game you can have with Washington is playing bocci ball with him. (I wasn’t able to beat him at bocci ball so I didn’t hear everything he had to say. Videogames!)
    “the way Ubisoft Montreal portrayed Washington” – which, as above, borders more closely on “not at all” rather than “carefully neutral about his opinions and motivations”. This blandness is present for most historical figures in the game
    “their willingness to tackle Native American history in a largely uncompromising manner” – I’m sorry, there was like 2 cutscenes “about” Native American history and it went like – “They live here”, “They fought the Patriots and lost”. That one templar who wanted to buy native land to protect them has a brief exchange that goes like this: “If you want to protect us, give us horses and guns so we can defend ourselves” “No”. And then the rest of the game idolizes the templar for acting in benefit of the tribe. That’s not really a “history” of the tribe
     
    instead there were goofy-ass moments like the Boston Tea Party becoming a panicked slaughter of 45 redcoats by 3 dudes (no, not at all)
    Or the Ride of Paul Revere And Also Some Other Dude? Conor? Who Was That Guy, Anyway?
     
    All these heavy issues: white citizens vs black slaves, natives vs americans,  freedom vs tyranny, were hugely UNDERexplored and were almost entirely contained in probably 3 one-liners through the entire game. The only direct discussion of these issues were in optional cutscenes AFTER the end of the game where they almost seem like… plot twists? It’s cool that ya’ll had a chance to Discuss History but I think you’re giving the game way too much credit for a shallow, inaccurate representation of history.

    • ThomasElla

      @IcePotato Also: fantastic avatar. In middle school, I tried smoking golden raisins because of the episode of Clone High where they try to smoke raisins to get high. It *hurts.* Then in high school, I realized that that was stupid, that they were smoking regular raisins in the episode so *of course* I’m not going to get high smoking golden raisins. Duh. So I tried smoking regular raisins and that just hurt more.
      But yeah. Great avatar.

  4. ThomasElla

    I’ve gotta say, I’m totally with IcePotato on this one. It’s like we were playing a different game than Reid and Jordan.
     
    The game is heavily romanticized when it comes to Native Americans, portraying them pretty universally as gentle, spiritual, kind, and peaceful, when really, that’s not the case. The Mohawk Indians (Connor’s people are part of this tribe) took slaves and had a lot of in-fighting amongst themselves, yet the game never covers that. Instead, it has Connor be extremely judgmental toward every white person he comes across for infringing on human rights, which is laughable given what his people were guilty of as well. Slavery was an accepted practice at the time that pretty much everybody practiced, so it just doesn’t make sense to bring our own views of slavery as an atrocity to retroactively judge them for it. Trotting out Samuel Adams to half-heartedly defend slavery was just embarrassing.
     
    And like IcePotato, the ridiculous portrayal of events like Revere’s Midnight Ride and the Boston Tea Party were extremely off-putting. Almost as off-putting as Desmond’s friend Shaun and all his bullshit about American politics. It was a frustrating conversation to listen to that only got more frustrating when Shaun sends Desmond a five or six-paragraph long email creatively titled “American Politics.” The game is so blisteringly judgmental and stupid in its relentlessness to damn every white person at the time for fighting for their own freedom while still having slaves. It needed to stop trying to be political and start trying to be fun or at least not totally bug-ridden because I had a miserable time from start to finish with that game.

    • IcePotato

      @ThomasElla ok i hate to disagree w/ someone agreeing with me but um:”heavily romanticized when it comes to Native Americans” well i’d argue the game is just as bland about Conor’s people as it is about Conor himself. Other than the kind of eyerolling “pray over his kills” animation Conor repeats, there isn’t much at all to him or his customs. It’s hard to romanticize something that’s not present. You meet Connors mom and then she dies. You meet Connors friends and then they die. There’s some weird spirit quest aided by an alien artifact but I can’t say that’s really a romanticization of native culture.  “has Connor be extremely judgmental toward every white person he comes across for infringing on human rights” 1a) Source for nothern tribes taking slaves? I honestly couldn’t find anything on this. I think I came across it in David Graeber’s “Debt” but his point is that while many tribes practiced a form of slavery,  1b) the Europeans really took it to a whole new level of devastation. I think American slavery was a lot more destructive, horrifying, and orders of magnitude larger then the capture of war prisoners or the taking of debt-slaves. 2) again, if anything, Connor is not judgmental *enough*. Supposedly he finds the entire thing horrifying, but that results in maybe one silly conversation with Sam Adams, again of the form: “You talk about freedom but you have slaves” “No, it’s totally different”. A total non-debate and non-examination.  And Conor keeps working with them despite these very clear signs! “Slavery was an accepted practice” No. It was an *established* practice, but plenty of people stood up against the institution. Ta-Nahesi Coates, in particular, has done an awesome job chronicling the complexity and contradictions of slavery from the perspectives of our founding fathers http://www.theatlantic.com/national/archive/2012/12/thomas-jefferson-and-the-divinity-of-the-founding-fathers/266099/ . “damn every white person at the time” what? i think you’re projecting a bit here.  Connor doesn’t spit on people he helps during the liberation missions. He welcomes all people into his estate. he honestly doesn’t give a shit about whether a person is white or not.”stop trying to be political” Ok but as we pretty thoroughly established above in the article and here in the comments – it’s impossible for a game about history (or more broadly – at all, but let’s keep it scoped to “history” for the sake of this argument) and NOT be political. Every omission is a political act. Every inclusion is a political act. To make a game about the American Revolution and not include slavery, is to make a statement about the American Revolution. To make a game about the revolution and include Native Americans is to pay homage to people whose lives were devastated in the forming of our country. To make a game about hidden motives and secret societies and directly link it to the formation of the country I live in – that’s a political act, even if it’s a goofy one. Why do you think the game starts with a disclaimer that people of all faiths and nationalities worked on the game? That isn’t to remove politics – it’s to acknowledge them, and try and smooth them over by claiming they tried really hard to be balanced and fair and if it didn’t work out – Don’t Blame Us!

      • ThomasElla

        @IcePotato  @ThomasElla Some of the things I said were exaggerations. Obviously he didn’t criticize *every* white person he came across. They don’t romance his culture as much as just depict them as way too peaceful and good for my taste. The game takes a hard, critical stance against the Americans and British alike, but leaves Native Americans unscathed. Yes, Europeans obviously took slavery to a much higher level of atrocity, but my point is just that it seems a little disingenuous for Connor to be that judgmental when his people took slaves as well, albeit for a different purpose (you’re right about it being for war-prisoners and debt). You’re also right about the difference between “accepted” and “established.” That’s just me rushing to type this at work and not really proofreading it. I’m not saying they needed to steer clear of it; I’m just saying that they needed to spend more time making the game good (read: work properly) and making the story interesting (read: this is a series *primarily* about Assassins vs. Templars, not *solely* about political commentary). In the past, historical backdrops have been just that: backdrops. In this game, the history moved to the foreground and overtook the Assassins vs. Templars plot and suffered greatly as a result. It had no obligation to provide a thoughtful commentary on the true nature of the Founding Fathers, the British, the Revolutionary War, slavery, idealism, etc. but it did have an obligation to deal with its own fiction, which got pushed to the side by history. And *that’s* ultimately my biggest problem with it.

    • IcePotato

      @ThomasElla REPOSTING because it ate my linebreaks and made this unreadable:ok i hate to disagree w/ someone agreeing with me but um:”heavily romanticized when it comes to Native Americans” well i’d argue the game is just as bland about Conor’s people as it is about Conor himself. Other than the kind of eyerolling “pray over his kills” animation Conor repeats, there isn’t much at all to him or his customs. It’s hard to romanticize something that’s not present. You meet Connors mom and then she dies. You meet Connors friends and then they die. There’s some weird spirit quest aided by an alien artifact but I can’t say that’s really a romanticization of native culture.  “has Connor be extremely judgmental toward every white person he comes across for infringing on human rights” 1a) Source for nothern tribes taking slaves? I honestly couldn’t find anything on this. I think I came across it in David Graeber’s “Debt” but his point is that while many tribes practiced a form of slavery,  1b) the Europeans really took it to a whole new level of devastation. I think American slavery was a lot more destructive, horrifying, and orders of magnitude larger then the capture of war prisoners or the taking of debt-slaves. 2) again, if anything, Connor is not judgmental *enough*. Supposedly he finds the entire thing horrifying, but that results in maybe one silly conversation with Sam Adams, again of the form: “You talk about freedom but you have slaves” “No, it’s totally different”. A total non-debate and non-examination.  And Conor keeps working with them despite these very clear signs! “Slavery was an accepted practice” No. It was an *established* practice, but plenty of people stood up against the institution. Ta-Nahesi Coates, in particular, has done an awesome job chronicling the complexity and contradictions of slavery from the perspectives of our founding fathers http://www.theatlantic.com/national/archive/2012/12/thomas-jefferson-and-the-divinity-of-the-founding-fathers/266099/ . “damn every white person at the time” what? i think you’re projecting a bit here.  Connor doesn’t spit on people he helps during the liberation missions. He welcomes all people into his estate. he honestly doesn’t give a shit about whether a person is white or not.”stop trying to be political” Ok but as we pretty thoroughly established above in the article and here in the comments – it’s impossible for a game about history (or more broadly – at all, but let’s keep it scoped to “history” for the sake of this argument) and NOT be political. Every omission is a political act. Every inclusion is a political act. To make a game about the American Revolution and not include slavery, is to make a statement about the American Revolution. To make a game about the revolution and include Native Americans is to pay homage to people whose lives were devastated in the forming of our country. To make a game about hidden motives and secret societies and directly link it to the formation of the country I live in – that’s a political act, even if it’s a goofy one. Why do you think the game starts with a disclaimer that people of all faiths and nationalities worked on the game? That isn’t to remove politics – it’s to acknowledge them, and try and smooth them over by claiming they tried really hard to be balanced and fair and if it didn’t work out – Don’t Blame Us!

  5. Greg Sanders

    On the individual

    • @Greg Sanders — Hi, Greg. I guess people think Jefferson was a pretty cool guy, because he was a “founding father” and wrote the Declaration of Independence.

      Nevertheless, most conservatives and liberals in America consider actual Jeffersonian policy to be quaint and unsuited to today’s needs. Most U.S. politicians laugh at the idea the constitution is actually meant to be taken as written, they think the idea of succession is wholly unacceptable (Jefferson thought it was important), and regardless of the rhetoric spewed by the GOP neither of the two major parties in the U.S. have any concept of small government.

      Nationalist pride means they give the obligatory lip service, but they don’t take seriously the principles of small central government and think any action that limits the federal government is unpatriotic and dangerous.

      • Greg Sanders

        @JordanRivas Thanks for the reply.

        America has had a notable succession, namely the U.S. civil war. One that resulted in notable expansion of the Federal government and a notable expansion of freedom, namely an end to chattel slavery, albeit an expansion that was in no small part clawed back during reconstruction by local governments. Prior to that was President Andrew Jackson who like Jefferson hated the idea of a central bank but had a Native American policy so terrible that his name is a literally a curse in the Cherokee language.

        The America’s founding fathers, unsurprisingly, had a mix of vices and virtues. Hamilton, whose ascendancy in popular opinion only covers recent decades, certainly was far too enamored with a powerful executive for my taste. However, I think your breakout of liberty versus nationalism/federalism with Jeffersonians as the only true lovers of liberty misses many of the complexities of the Revolutionary period and American history (e.g. Washington had a firm stance on neutrality that’s been ignored for ages). Similarly, succession, at least in the form of new constitutions in the last century or so, have occurred in multiple countries, including Canada and Jefferson’s beloved France, but Quebec notwithstanding (Québécois still are covered by Canadian universal healthcare and such), they’re still modern centralized states.

        It may well be that many among the populace were fighting for smaller government (see the Articles of Confederation) but the revolutionary manta of ‘No taxation without representation’ refers to the lack of representation in Parliament and not a protest against the very idea of taxation. The latter half of the twentieth century includes many movements that fought for independence that were primarily anti-colonial and cared about decentralization only secondarily if at all.

        I’m obviously not a libertarian, and I try not to turn game blog posts into social democrat v. libertarian discussions. But ultimately just because Jefferson was your favorite founder and his idea of liberty is your favorite one (which is respectable, in addition to the declaration he also actually even does great writing on slavery (http://www.theatlantic.com/national/archive/2012/12/thomas-jefferson-was-more-than-a-man-of-his-times/265850/) doesn’t mean that his view, even as the writer of the declaration, was what everyone was fighting for or is the only conception of liberty.

  6. Hmm. I think it’s still tough to criticize slavery as baldly as the game does. Criticism of it clearly comes from a place in modern day where we (falsely) believe that slavery no longer exists. Similarly the plight of the native american is approached from a contemporary society that believes we’re more civilized now and thinks we would have treated them better (we don’t/wouldn’t).

    I guess what I’m saying is that the game, while technically ambitious in the medium, still clings to easily defeated bad guys and popularly identifiable moral outrages so as to sell to a mass audience. I also found it sort of bizarre when Connor twice referenced “men and women” fighting for their freedoms, when the continental army (like the british army) was almost assuredly all-male and women were completely locked out of the political process that formed the continental congress. The lack of lady rights has been overall not on the series’ radar, despite the Assassins being relatively gender-neutral.

    Lastly I want to point out that the dev team did have some sort of Mohican consultation team. Apparently the game design originally had Conner potentially scalping his foes, which was nixed by the consultants. Also Ubisoft didn’t trademark Ratonhnhaké:ton on their suggestion.