Tales From The Fireplace – A Trine 2 Review
Tales From the Fireplace – A Trine 2 ReviewMade for Xbox 360, Playstation 3 and PC. Developed by Frozenbytes, published by Atlus
Like many other things in Trine 2, the specific information the narrator gives is not important. The way he says it is what matters. With his eager and inquisitive voice, his sole purpose is to put the player in the right mindset when playing the game. After introducing our three heroes Pontius, Zoya and Amadeus, his has served his purpose, and he fades from the audience’s attention, as they instead focus on the world he creates with his words.
The three heroes’ first adventure concluded with them settling down in a peaceful village in the kingdom, after having destroyed the the Great Evil in the first game.Their adventuring days were not over yet, though. Adventure has a way of returning to those who yearn for it. The eponymous shining artifact the “Trine”, which bound their souls together in the first game, reunites them again in the outskirts of a forest, where wild, carnivorous plants and menacing, cruel goblins have taken hold. The Trine seems to have a life of its own, often appearing when the heroes are lost, to light their path in times of trouble. The story is grander in scale than the first one, taking our heroes from sandy shores to frozen mountains as they attempt to save a princess who has been turned into a plant, and vanquish a mysterious Great Evil that is disrupting the peace they established in their first adventure. In the end, though, the contents of it are irrelevant. It does not require you to analyze or question anything. It simply exists to instill wonderment in the minds of the players. Although I adore the grey morality of The Witcher and Deus Ex, it feels oddly refreshing to have a story that does not require you to ponder fundamental questions of morality, but simply know that the good guys definitely will win.
These skills are used primarily in puzzle-solving, as they players encounter many of these in their travels, most with multiple solutions. To get past a massive pit full of wooden spears, the thief could swing from ledge to ledge, or the mage could conjure some boxes to act as stepping stones across the pit. Unfortunately, one easy way to get out of troubles is to simply stack two boxes atop one another, and then have the mage move you to safety. Playing singleplayer is also considerably easier than co-op, as you only need to get one character pas whatever danger lies ahead of them. In the co-op, the players must find a way to get everyone across in one piece.. On the other hand, in the co-op all the heroes’ skills can be used at the same time, and in that way they compensate for that.
Trine 2 aims to convey a high fantasy adventure, and succeeds. The backgrounds and visuals are colorful and varied, supporting the feel of a fantastical world distinct from our own. The developers may have gone overboard with the bloom though, as the world – particularly in the sunny and snowy levels – is covered by a very bright light, which occasionally makes it difficult to actually see what’s happening on the screen. Musically, the game is also far from the bombastic tones of fantasy epics like Dragon Age and The Elder Scrolls: Skyrim, with their kettledrums and brass. Instead the tunes are dominated by flutes and violins, that relay a magical and wondrous atmosphere, the kind that don’t pump you up for a massive, vital battle, but make you want to continue to explore this world just to see what secrets it might still hide. I suppose I should put up a spoiler warning, but…ah, well just did! I find it very fitting that at the end of their adventure, after vanquishing The Great Evil, the three heroes simply sit down beside a fire, and exchange tales far into the night. Despite their obvious and contrasting differences, the three still manage to be great friends. In the times of grimdark fantasies , economic recession and a world often beset by war and violence, perhaps Trine 2 gives exactly the tone we need. There’s a sense of wonder in every area you pass through, and even in the deepest pits of the mandatory evil castle you never feel alone or as if you could truly fail. For this is a tale from the old days, when there were still heroes in the world. |