Brink Devs Hope They Have 'Really Nailed Controls'
And, in an attempt to perfect those controls, they’ve gone through about 5 different prototypes of the SMART system. This would also explain why so much effort was put into making sure that all versions of the release have a tight control scheme. Not surprisingly, then, Splash Damage has had to approach designing levels in a completely new way: anything and everything can be potentially reached or vaulted over. This means that every piece of architecture must be designed not only with aesthetic integrity, but also lend itself for unique dynamics which can be derived from the SMART system. There can’t be any purposeless architecture that’s there just to look pretty. Aside from this, make sure to take a look at the newly released Brink screenshots, of one which you can see above! |