Understanding Piracy

Sometimes, some people just don’t get it.

It’s hard to say a lot more about this subject, because, really, if you’ve been anywhere on the internet since UbiSoftGate (I love gates), you’ve heard it all before: piracy isn’t really killing PC gaming, look at Steam. Sure, few projects are PC exclusive any more, but it’s doubtful piracy has a major effect on actual video game sales, because most pirates download games like potato chips: they get three, play them for two hours, and throw them out, and would never have spent money on them. Piracy has probably helped some independent developers get word out regarding their games, and while it’s no doubt hurt them, indie games are the most popular they’ve ever been. The Humble Indie Bundle brought in more than a million dollars selling a half-dozen old games at a price point of pay what you want. Maybe the problem’s with the big corporations who spend tens of millions of dollars to develop and sell their games and then spend roughly what they found in the couch to port it to PC, where it doesn’t sell because, surprise! No one likes an awful port.

Nah. It’s ruddy pirates fault.

It’s a sign that all the most intelligent arguments in the world can and will be ignored if the other side has a slightly larger check. On the other hand, this explains why Gears of War 2 hasn’t come out for PC.

LINKS:
Originally found on Rock Paper Shotgun, borrowed from them like they borrowed it from fifty other people.

One Comment

  1. curly

    epic’s just after the money. they’ve gotten used to “THREE MILLION SOLD” profits and the ease of console development.