Weekend Note: Velociraptor Bear
Yeah, I’m kinda in a disarray because of finals. This meant way less content coming from me last week, though our other lovely editor “Tom” stepped up and didn’t let everything die. Congrats Tom, you lose the Zombie award. I’ve been reading a lot of Hyperbole and a Half this weekend and frankly its the only thing keeping me sane right now. You see, where finals kicked me in the ass and pushed me into the dirt, Mass Effect 2 on insanity mode has pretty much raped my mother and slaughtered my children, then forced me to eat them. As you can probably tell I’m pretty delirious right now, after the 15th try to inject Mordin’s cure into the fucking air supply because then people I don’t know or care about might die a death which frankly sounds appealing to me now. Jesus. Christ. Video game related things I’m looking forward to: -Getting my first fightstick and learning how to walk again in SSF4 -All the hype around Alan Wake -Teaching myself the theory video game design this summer -The possibility of buying a PS3 and LBP so that I can design stuff using something simple This summer will be the summer of many improvements, so I’m very excited. Also 4 months off what the christ. Now for what our other writers are up to: Tom: I’m finishing up playing Grand Theft Auto: Vice City, and moving on to San Andreas. I’m also playing The Legend of Zelda in anticipation for 3-D Dot Game Heroes, which comes out next week! Fern: This weekend I just finished The Darkness and started playing Bionic Commando. The Darkness is a cool game, despite some blatant plot problems. I really enjoyed how methodically the world was constructed, the emphasis on old people and how everyone gesticules when talking – you know, like REAL people (which ends up only compensating the fact the characters move their mouths like marionettes). The game also has one of the most inspired recreations of hell (ok, so it is not really supposed to be hell, but who cares?) I have ever seen. Despite how cool your “Darkness powers” are, this is another 1st person perspective game that made me wish for more moments without any shooting involved. Graham: Still on mass effect although i’m nearing the end. Also fooling around popping zombies with headshots in the Borderlands DLC. Everyone else is probably dead. Onwards, to next week! |
brida what class are you playing
you need to vanguard it up
I’m playing as a Soldier, and frankly if I didn’t have the choice of all the guns in the game I’d be doing much worse: I run out of ammo in every single encounter so far in the game. Every. single. gun. All of them. I think it would be a nightmare if i could only use TWO guns.
Also, considering everything pretty much kills me in one second, the thought of getting up close and personal like the vanguard does is terrifying. perhaps for a non-insanity run.
wtf are you doing
i did a my vanguard run on insanity and i’ve only run out of ammo for ONE gun perhaps a total of 3 times
seriously i have to ask what you are doing to run out of ammo on insanity
also do you have kasumi or not
Little Big Planet is pretty simple, but there are other, more practical things you could use to do game design related things with. LBP has a lot of documentation but it’s hell trying to do it with a PS3 controller. I’ve tried.
I’m going to try to do the same thing in the near future, though. I’m considering Flash, Game Maker (which made lots of independent games), and learning some actual programming so I can do mod like things in Starcraft 2. I think. It might be a good idea. xD
i still can’t believe that guy made a computer within LBP
that’s mind-boggling.
i’ve had some game ideas bouncing around in my head. may try to crack open the unreal engine 3 dev kit over the summer and learn what i can.
I have LBP for the PSP and I don’t get the fuzz around it. I’m useless with that level editor: the stuff I want to creates need props that I don’t have, while the props I have don’t give me a single idea.
Also, I’m pretty sure the PSP is hell when compared to the PS3 controller. Those are the times I desperately urge for a stylus or a mouse.
no i dont have her…yet. havent done the quest yet.
also you play on pc…normally this wouldn’t be an excuse, but for all its polish, ME2 is not a good shooter. i think that has something to do with guns that don’t kill people. also because i was forced to use miranda and jacbo, not exactly my pick of people, but the only people i had at that point. jacob REFUSES TO USE ANYTHING BUT THE SHOTGUN even if they’re across the screen.
basically, FML
what did you pick as your bonus power?
also yeah jacob is pretty frajeelay on any difficulty level
go get kasumi, make sure you pick up the locust SMG because it is god among guns
*checks wiki*
well nevermind, soldier can’t use SMGs
i think you must be just firing at everything to kill it. that’s not the right strategy on insanity. i assume you’re doing mordin’s recruitment. have miranda’s warp strip the armor off the blood pack. stay in cover and spam it as needed. switch jacob to incendiary ammo to stop their regen. finally, trigger your adrenaline rush and DAKKA DAKKA DAKKA until they’re dead.
captain’s log supplementary
basic strategy is do not waste ammo on armor or shields or barriers – that’s what powers are for.
no i know what to do, the issue is that if i do a single mistake its instadead. i’ll be doing fantastic–not getting shot at all–and then all of a sudden a krogan is charging and the pyro is stunning me with fire and i watch myself die because i can’t move.
i’ll leave you with this:
http://www.youtube.com/watch?v=YATUeDWJVp8
well insanity IS rather unforgiving
but you should NOT be running out of ammo with every gun, EVERY firefight
well not EVERY fight, but most fights leave me with like no ammo.
Well the thing is, I know I can’t program without killing my soul and ultimately if what I’m interested in is all hte OTHER aspects of game design, my potential employers are going to be interested in my ideas, period, regardless of how i do them. the reason i want to do it in LBP is because i think its reflective of the future of where video games are going: collaborative, user-dictated content. thinking about hte possibilities within a serious RPG is amazing.
Also because it would allow me to explore ideas in a way that doesn’t require me to learn another language (figuratively speaking). ultimately, its my ideas that are key.
Yeeeeah I mean its definitely complicated to use given something like a controller as the primary input thingie, nevermind a PSP…
but thats why LBP2 sounds so appealing to me, because you can use your own props.