Posts Tagged 'universe-building'

Building Worlds: Signs in Borderlands

[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] I walked right past it the first time. I didn’t think anything

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Building Worlds: Signs in Borderlands

[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] I walked right past it the first time. I didn’t think anything

/ 3 Comments

Dead Space 2 and the value of multiple simultaneous perspectives

By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.

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Dead Space 2 and the value of multiple simultaneous perspectives

By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.

/ Comments Off on Dead Space 2 and the value of multiple simultaneous perspectives