Posts Tagged 'Strategy'

Are strategy games and horror compatible?

There’s a moment in the first tutorial of XCOM: Enemy Unknown that felt like a revelation. Skip past the languid tutorial pacing, the stilted voice actor telling you what to do, and instead focus on the structure of the mission.

/ 10 Comments

Are strategy games and horror compatible?

There’s a moment in the first tutorial of XCOM: Enemy Unknown that felt like a revelation. Skip past the languid tutorial pacing, the stilted voice actor telling you what to do, and instead focus on the structure of the mission.

/ 10 Comments

Deadly Neighbors 2 is multiplayer without the multiplayer

At heart, I don’t like multiplayer. Well, not quite. I love board games, which, for the most part, require other people. And I love playing games at the same time as other people, like with Kerbal Space Program. Demon’s Souls

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Deadly Neighbors 2 is multiplayer without the multiplayer

At heart, I don’t like multiplayer. Well, not quite. I love board games, which, for the most part, require other people. And I love playing games at the same time as other people, like with Kerbal Space Program. Demon’s Souls

/ Comments Off on Deadly Neighbors 2 is multiplayer without the multiplayer

How Many Warlocks Does it Take to Screw up an Empire?

Arcane comes from the Latin word “arcanus” meaning hidden or secret. Paradox Interactive’s new game revels in both of these things, asking players to learn its quirks before unlocking its potential.  Cajoling into place an erratic mixture of city planning,

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How Many Warlocks Does it Take to Screw up an Empire?

Arcane comes from the Latin word “arcanus” meaning hidden or secret. Paradox Interactive’s new game revels in both of these things, asking players to learn its quirks before unlocking its potential.  Cajoling into place an erratic mixture of city planning,

/ Comments Off on How Many Warlocks Does it Take to Screw up an Empire?

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Review: Total War: Shogun 2

With their Total War games, British developer Creative Assembly have crafted some of the finest games made in the last decade. They’ve taken us from ancient Rome, medieval Europe, the Age of Enlightenment and now to Japan during the Sengoku-Jidai

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Review: Total War: Shogun 2

With their Total War games, British developer Creative Assembly have crafted some of the finest games made in the last decade. They’ve taken us from ancient Rome, medieval Europe, the Age of Enlightenment and now to Japan during the Sengoku-Jidai

/ Comments Off on Review: Total War: Shogun 2

Review: Frozen Synapse

Frozen Synapse is best described as a top-down turn-based tactical shooter….yeah. Kinda like a mix between Rainbow Six and Counter-Strike. It was produced by a small British indie developer, Mode 7 Games, whose only previous escapade in the video games

/ 3 Comments

Review: Frozen Synapse

Frozen Synapse is best described as a top-down turn-based tactical shooter….yeah. Kinda like a mix between Rainbow Six and Counter-Strike. It was produced by a small British indie developer, Mode 7 Games, whose only previous escapade in the video games

/ 3 Comments

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

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Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer

Review: Atom Zombie Smasher

Few games are funny. Humor is a difficult card to play in a video game. Yes, good writing can help, but in the end it can only pull so much; eventually, the gameplay needs to back up the zaniness of

/ One Comment

Review: Atom Zombie Smasher

Few games are funny. Humor is a difficult card to play in a video game. Yes, good writing can help, but in the end it can only pull so much; eventually, the gameplay needs to back up the zaniness of

/ One Comment