Posts Tagged 'Sandbox'

The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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Taking Another Stab at Assassin's Creed: Brotherhood

Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of

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Taking Another Stab at Assassin's Creed: Brotherhood

Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of

/ One Comment

Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

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Indie Impressions: Starfarer

Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of

/ Comments Off on Indie Impressions: Starfarer