Posts Tagged 'Response'

Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

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Waiting to Respawn: Don't Take The Story Out of Multiplayer

Last week, Bitmob staff writer Rus McLaughlin pondered the usefulness of narrative elements in multiplayer modes in his piece “Multiplayer Doesn’t Need A Narrative.” You can probably guess his stance from the title. McLaughlin admits that certain games have incorporated

/ Comments Off on Waiting to Respawn: Don't Take The Story Out of Multiplayer

The Text Says No: Why you can't interpret Limbo any way you want

I like getting thoughtful and intelligent criticism of my work. I like reading what people had to say. It means I had enough of an effect on them to make them think and drive them to respond. And while I

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The Text Says No: Why you can't interpret Limbo any way you want

I like getting thoughtful and intelligent criticism of my work. I like reading what people had to say. It means I had enough of an effect on them to make them think and drive them to respond. And while I

/ 16 Comments