Posts Tagged 'MMOs'

From fish to MMOs: Grouping

From fish to MMOs is a running column that re-evaluates, through a biological lens, fundamental video game mechanics and designs. This is the introduction. Titus, eighty and munching on apple skins, tells me his usual quip about lizards dancing naked

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From fish to MMOs: Grouping

From fish to MMOs is a running column that re-evaluates, through a biological lens, fundamental video game mechanics and designs. This is the introduction. Titus, eighty and munching on apple skins, tells me his usual quip about lizards dancing naked

/ Comments Off on From fish to MMOs: Grouping

Torchlight Website Teases…Something

The folks over at Runic Games have been pretty mum after rumors surrounding the fabled Torchlight MMO–that is, until now. The Torchlight website updated a couple of days ago with a post titled ??? The post is brief if not

/ One Comment

Torchlight Website Teases…Something

The folks over at Runic Games have been pretty mum after rumors surrounding the fabled Torchlight MMO–that is, until now. The Torchlight website updated a couple of days ago with a post titled ??? The post is brief if not

/ One Comment

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments