Posts Tagged 'Mirror’s Edge'

Purge Preview

Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s

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Purge Preview

Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s

/ One Comment

Mirror's Edge Isn't Out of Breath Yet

Though DICE’s sights are set on making Battlefield 3 the COD-killer EA desperately want it to be, they still have their hearts set on the continuation of another IP, first-person platformer Mirror’s Edge. “The only thing we can talk about and

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Mirror's Edge Isn't Out of Breath Yet

Though DICE’s sights are set on making Battlefield 3 the COD-killer EA desperately want it to be, they still have their hearts set on the continuation of another IP, first-person platformer Mirror’s Edge. “The only thing we can talk about and

/ Comments Off on Mirror's Edge Isn't Out of Breath Yet

The Neverending Road

A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of

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The Neverending Road

A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of

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Growing Up in Color

Growing up everyone had their favorite color. As a child it almost defined your life. It was somehow yours and yours alone. Your favorite color was one of the first things you innocently answered when someone asked you to describe

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Growing Up in Color

Growing up everyone had their favorite color. As a child it almost defined your life. It was somehow yours and yours alone. Your favorite color was one of the first things you innocently answered when someone asked you to describe

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Latent Intricacy

Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss

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Latent Intricacy

Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss

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The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

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The Difference Between "Hard" and "Frustrating"

I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in

/ Comments Off on The Difference Between "Hard" and "Frustrating"

Why Fight When You Can Run?

It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games

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Why Fight When You Can Run?

It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games

/ Comments Off on Why Fight When You Can Run?

In Praise of Being Praised

It all began in the confessionary. Graham was telling us how he almost stopped playing videogames forever (I don’t think he would though) when we started debating about how to algebraically measure a game. It eventually came down to issues

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In Praise of Being Praised

It all began in the confessionary. Graham was telling us how he almost stopped playing videogames forever (I don’t think he would though) when we started debating about how to algebraically measure a game. It eventually came down to issues

/ One Comment