Posts Tagged 'Fallout'

Failure – I Choose You!: The Rise of Self-Enforced Hardcore Modes

 Very rarely does one consider the power of failure.  Yet, our shared desire to avoid failure is often integral in the direction we take our lives. It greases the wheels of our existence, keeps us drudging through the monotony of work,

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Failure – I Choose You!: The Rise of Self-Enforced Hardcore Modes

 Very rarely does one consider the power of failure.  Yet, our shared desire to avoid failure is often integral in the direction we take our lives. It greases the wheels of our existence, keeps us drudging through the monotony of work,

/ Comments Off on Failure – I Choose You!: The Rise of Self-Enforced Hardcore Modes

A History of Mutual Looting, and What Videogames Can Learn From Non-D&D Tabletop RPGs

The historical relationship between videogames and tabletop RPGs is not hard to spot, and they work together very naturally (1): computers present the opportunity to automate the underlying mechanics of game play.  Although the majority of games based on tabletop

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A History of Mutual Looting, and What Videogames Can Learn From Non-D&D Tabletop RPGs

The historical relationship between videogames and tabletop RPGs is not hard to spot, and they work together very naturally (1): computers present the opportunity to automate the underlying mechanics of game play.  Although the majority of games based on tabletop

/ 3 Comments

When the lights go out

The Saturday before Halloween, 2011, Nighttime: When the world ends, it’s never as much fun as Fallout. It was around six PM and I was sitting in my room playing Dungeon Defenders for a review. It had been snowing for

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When the lights go out

The Saturday before Halloween, 2011, Nighttime: When the world ends, it’s never as much fun as Fallout. It was around six PM and I was sitting in my room playing Dungeon Defenders for a review. It had been snowing for

/ 3 Comments

Playing the System

So, I’ve been thinking. I’ve written at least two hundred articles on this here blog. Assuming that the average length is about six hundred words, I’ve written about two small novels on video games. And these numbers are conservative. I

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Playing the System

So, I’ve been thinking. I’ve written at least two hundred articles on this here blog. Assuming that the average length is about six hundred words, I’ve written about two small novels on video games. And these numbers are conservative. I

/ 2 Comments

Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

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Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

/ One Comment

Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

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Nose to the Grindstone

            I’d like to try a little experiment, if none of you would mind. You see the minimize button at the top right corner of your screen? Good. I want you to click it, and then bring the screen back

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Interview With Zack Finfrock of Fallout: Nuka Break

A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of

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Interview With Zack Finfrock of Fallout: Nuka Break

A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of

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JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

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JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

/ 5 Comments

Chris Avellone Comments on Diplomatic Problem Solving In Games

Chris Avellone, senior designer of Fallout New Vegas and the older Fallout titles, had some interesting insight regarding diplomatic solutions in games in a very lengthy interview with Iron Tower Studio. On the subject, Avellone states the following; “It caters

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Chris Avellone Comments on Diplomatic Problem Solving In Games

Chris Avellone, senior designer of Fallout New Vegas and the older Fallout titles, had some interesting insight regarding diplomatic solutions in games in a very lengthy interview with Iron Tower Studio. On the subject, Avellone states the following; “It caters

/ One Comment

An Elder Scrolls love 'letter'

It’s Oblivion. It’s rap. I need say no more. [youtube=http://www.youtube.com/watch?v=G1BW-Yeo6X8&feature=player_embedded]

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An Elder Scrolls love 'letter'

It’s Oblivion. It’s rap. I need say no more. [youtube=http://www.youtube.com/watch?v=G1BW-Yeo6X8&feature=player_embedded]

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