Posts Tagged 'Fallout New Vegas'

Flying Blind: A Plea to Reduce the HUD

As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate

/ 11 Comments

Flying Blind: A Plea to Reduce the HUD

As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate

/ 11 Comments

Do we need Metacritic?

No. No we don’t. It’s more complicated that that, of course. Before today, Metacritic was a good concept gone insane, a website for vengeful gamers to post zero out of ten reviews on games they haven’t played as much as

/ 18 Comments

Do we need Metacritic?

No. No we don’t. It’s more complicated that that, of course. Before today, Metacritic was a good concept gone insane, a website for vengeful gamers to post zero out of ten reviews on games they haven’t played as much as

/ 18 Comments

Playing the Apocalypse – Part II

Yesterday, we looked at the roots of the apocalyptic myth, and how that myth has been adopted by games. We examined Valve’s Left 4 Dead, a game that almost, but not quite, managed to transform the accurate apocalyptic feel into

/ One Comment

Playing the Apocalypse – Part II

Yesterday, we looked at the roots of the apocalyptic myth, and how that myth has been adopted by games. We examined Valve’s Left 4 Dead, a game that almost, but not quite, managed to transform the accurate apocalyptic feel into

/ One Comment

Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

/ One Comment

Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

/ One Comment

JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

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JE Sawyer Comments on Writing Characters From Marginalized Groups

JE Sawyer, lead gameplay designer and project director of Fallout New Vegas, recently commented on his personal blog regarding how to write characters hailing from marginalized groups in video games. In this post, he notes four major points: “Represent marginalized

/ 5 Comments

Chris Avellone Comments on Diplomatic Problem Solving In Games

Chris Avellone, senior designer of Fallout New Vegas and the older Fallout titles, had some interesting insight regarding diplomatic solutions in games in a very lengthy interview with Iron Tower Studio. On the subject, Avellone states the following; “It caters

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Chris Avellone Comments on Diplomatic Problem Solving In Games

Chris Avellone, senior designer of Fallout New Vegas and the older Fallout titles, had some interesting insight regarding diplomatic solutions in games in a very lengthy interview with Iron Tower Studio. On the subject, Avellone states the following; “It caters

/ One Comment

I Don't Want To Save the World

I don’t want to be the chosen one. I don’t want to get the girl. I don’t want to make kingdoms rise and fall on my whim. I don’t want to dictate who lives and dies. Most of all, I

/ 10 Comments

I Don't Want To Save the World

I don’t want to be the chosen one. I don’t want to get the girl. I don’t want to make kingdoms rise and fall on my whim. I don’t want to dictate who lives and dies. Most of all, I

/ 10 Comments

New flavor of the apocalypse: New Vegas impressions

Aside from this bit about your character getting shot in the head and left for dead, the opening cinematic for Fallout: New Vegas feels like a documentary–but I suppose that’s the way Obsidian decided to set the (very) slow pace

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New flavor of the apocalypse: New Vegas impressions

Aside from this bit about your character getting shot in the head and left for dead, the opening cinematic for Fallout: New Vegas feels like a documentary–but I suppose that’s the way Obsidian decided to set the (very) slow pace

/ 7 Comments

Preview Fallout New Vegas' "All Roads" Prequel Comic On Itunes

While the release of New Vegas may be about a month away, I’m sure that most of you, especially those who have preordered the fancy collector’s edition, can’t wait to get your hands on the post-apocalyptic adventure. Well, turns out

/ Comments Off on Preview Fallout New Vegas' "All Roads" Prequel Comic On Itunes

Preview Fallout New Vegas' "All Roads" Prequel Comic On Itunes

While the release of New Vegas may be about a month away, I’m sure that most of you, especially those who have preordered the fancy collector’s edition, can’t wait to get your hands on the post-apocalyptic adventure. Well, turns out

/ Comments Off on Preview Fallout New Vegas' "All Roads" Prequel Comic On Itunes

Obsidian Explains Why Fallout New Vegas Has A Definitive Ending

Yes, the notorious “definitive ending” will be back for New Vegas. I know, you’re bummed that you can’t just keep roaming the wastes after the ending. Well, you’re gonna have to do your waste-roamin’ before you finish the game: there’s

/ Comments Off on Obsidian Explains Why Fallout New Vegas Has A Definitive Ending

Obsidian Explains Why Fallout New Vegas Has A Definitive Ending

Yes, the notorious “definitive ending” will be back for New Vegas. I know, you’re bummed that you can’t just keep roaming the wastes after the ending. Well, you’re gonna have to do your waste-roamin’ before you finish the game: there’s

/ Comments Off on Obsidian Explains Why Fallout New Vegas Has A Definitive Ending